Searched refs:SFLAG_CLIENT (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c1052 This->Flags &= ~SFLAG_CLIENT;
1055 This->Flags |= SFLAG_CLIENT;
1918 if(!(This->Flags & SFLAG_CLIENT)) {
2340 if(This->Flags & SFLAG_CLIENT) {
3141 if(This->Flags & SFLAG_CLIENT) {
3154 if(This->Flags & SFLAG_CLIENT) {
H A Dwined3d_private.h2512 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */ macro
2535 * SFLAG_CLIENT: OpenGL uses our memory as backup
2543 SFLAG_CLIENT | \
H A Ddevice.c6543 surface->Flags &= ~SFLAG_CLIENT;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c640 if (!(surface->flags & SFLAG_CLIENT))
2041 else if (!(surface->flags & SFLAG_CLIENT))
2074 else if (!(surface->flags & SFLAG_CLIENT))
2990 surface->flags &= ~SFLAG_CLIENT;
2995 surface->flags |= SFLAG_CLIENT;
3570 if (surface->flags & SFLAG_CLIENT)
3587 if (surface->flags & SFLAG_CLIENT)
4268 if (surface->flags & SFLAG_CLIENT)
H A Dwined3d_private.h2369 #define SFLAG_CLIENT 0x00000400 /* GL_APPLE_client_storage is used with this surface. */ macro
2396 * SFLAG_CLIENT: OpenGL uses our memory as backup
2400 SFLAG_CLIENT | \
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2547 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */ macro
2570 * SFLAG_CLIENT: OpenGL uses our memory as backup
2578 SFLAG_CLIENT | \

Completed in 337 milliseconds