Searched refs:NO_CONVERSION (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c1809 if(convert != NO_CONVERSION) surface->Flags |= SFLAG_CONVERTED;
1829 if(convert != NO_CONVERSION) This->Flags |= SFLAG_CONVERTED;
2452 *convert = NO_CONVERSION;
2634 case NO_CONVERSION:
4268 if (desc.convert || convert != NO_CONVERSION)
4274 if((convert != NO_CONVERSION) && (Src->Flags & SFLAG_PBO)) {
4310 } else if((convert != NO_CONVERSION) && Src->resource.allocatedMemory) {
5110 if ((convert != NO_CONVERSION) && (This->Flags & SFLAG_PBO))
5121 if((convert != NO_CONVERSION) && This->resource.allocatedMemory) {
5199 if((convert != NO_CONVERSION)
[all...]
H A Dwined3d_private.h2557 NO_CONVERSION, enumerator in enum:__anon1978
H A Ddevice.c5534 if (convert != NO_CONVERSION || dummy_desc.convert)
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2592 NO_CONVERSION, enumerator in enum:__anon14645

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