Searched refs:MinZ (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d8types.h1207 float MinZ; member in struct:_D3DVIEWPORT8
H A Dd3d9types.h1514 float MinZ; member in struct:_D3DVIEWPORT9
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d8types.h1204 float MinZ; member in struct:_D3DVIEWPORT8
H A Dd3d9types.h1510 float MinZ; member in struct:_D3DVIEWPORT9
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c2854 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, pViewport->MinZ, pViewport->MaxZ);
3778 TRACE("Viewport: X=%d, Y=%d, Width=%d, Height=%d, MinZ=%f, MaxZ=%f\n",
3779 vp.X, vp.Y, vp.Width, vp.Height, vp.MinZ, vp.MaxZ);
3831 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3850 z *= vp.MaxZ - vp.MinZ;
3854 z += vp.MinZ;
6226 This->stateBlock->viewport.MinZ = 0.0f;
H A Dstateblock.c1308 vp.MinZ = 0.0f;
H A Dstate.c4677 glDepthRange(vp.MinZ, vp.MaxZ);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp3324 Log(("vmsvga3dChangeMode: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewportOrg.X, viewportOrg.Y, viewportOrg.Width, viewportOrg.Height, (uint32_t)(viewportOrg.MinZ * 100.0), (uint32_t)(viewportOrg.MaxZ * 100.0)));
3368 Log(("vmsvga3dChangeMode: changed viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
3537 Log(("vmsvga3dSetZRange: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
3544 viewport.MinZ = zRange.min;
5152 /* viewPort.MinZ & MaxZ are not changed from the current setting. */
/vbox/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/
H A DVBoxDispD3D.cpp3282 pDevice->ViewPort.MinZ = pData->MinZ;
6055 pDevice->ViewPort.MinZ = 0.;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl1625 float MinZ;
H A Dwined3d.h2202 float MinZ; member in struct:_WINED3DVIEWPORT
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h2204 float MinZ; member in struct:_WINED3DVIEWPORT
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h2205 float MinZ; member in struct:_WINED3DVIEWPORT
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2204 float MinZ; member in struct:_WINED3DVIEWPORT
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2204 float MinZ; member in struct:_WINED3DVIEWPORT

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