/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3d8types.h | 1207 float MinZ; member in struct:_D3DVIEWPORT8
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H A D | d3d9types.h | 1514 float MinZ; member in struct:_D3DVIEWPORT9
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3d8types.h | 1204 float MinZ; member in struct:_D3DVIEWPORT8
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H A D | d3d9types.h | 1510 float MinZ; member in struct:_D3DVIEWPORT9
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 2854 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, pViewport->MinZ, pViewport->MaxZ); 3778 TRACE("Viewport: X=%d, Y=%d, Width=%d, Height=%d, MinZ=%f, MaxZ=%f\n", 3779 vp.X, vp.Y, vp.Width, vp.Height, vp.MinZ, vp.MaxZ); 3831 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ 3850 z *= vp.MaxZ - vp.MinZ; 3854 z += vp.MinZ; 6226 This->stateBlock->viewport.MinZ = 0.0f;
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H A D | stateblock.c | 1308 vp.MinZ = 0.0f;
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H A D | state.c | 4677 glDepthRange(vp.MinZ, vp.MaxZ);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-win.cpp | 3324 Log(("vmsvga3dChangeMode: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewportOrg.X, viewportOrg.Y, viewportOrg.Width, viewportOrg.Height, (uint32_t)(viewportOrg.MinZ * 100.0), (uint32_t)(viewportOrg.MaxZ * 100.0))); 3368 Log(("vmsvga3dChangeMode: changed viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0))); 3537 Log(("vmsvga3dSetZRange: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0))); 3544 viewport.MinZ = zRange.min; 5152 /* viewPort.MinZ & MaxZ are not changed from the current setting. */
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/vbox/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/ |
H A D | VBoxDispD3D.cpp | 3282 pDevice->ViewPort.MinZ = pData->MinZ; 6055 pDevice->ViewPort.MinZ = 0.;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | wined3d.idl | 1625 float MinZ;
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H A D | wined3d.h | 2202 float MinZ; member in struct:_WINED3DVIEWPORT
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 2204 float MinZ; member in struct:_WINED3DVIEWPORT
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 2205 float MinZ; member in struct:_WINED3DVIEWPORT
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2204 float MinZ; member in struct:_WINED3DVIEWPORT
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2204 float MinZ; member in struct:_WINED3DVIEWPORT
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