Searched refs:MAX_REG_TEXCRD (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 431 #define MAX_REG_TEXCRD 8 macro 563 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ 568 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
|
H A D | glsl_shader.c | 4100 for (i = 0, map = ps->baseShader.reg_maps.texcoord; map && i < min(8, MAX_REG_TEXCRD); map >>= 1, ++i) 4143 for(i = 0; i < min(8, MAX_REG_TEXCRD); i++) {
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private.h | 420 #define MAX_REG_TEXCRD 8 macro 552 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ 557 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
|
H A D | glsl_shader.c | 3977 for (i = 0, map = ps->baseShader.reg_maps.texcoord; map && i < min(8, MAX_REG_TEXCRD); map >>= 1, ++i) 4020 for(i = 0; i < min(8, MAX_REG_TEXCRD); i++) {
|
H A D | arb_program_shader.c | 4010 for(i = 0; i < min(8, MAX_REG_TEXCRD); i++) {
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 435 #define MAX_REG_TEXCRD 8 macro 592 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ 597 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
|
H A D | arb_program_shader.c | 4281 for(i = 0; i < min(8, MAX_REG_TEXCRD); i++)
|
Completed in 152 milliseconds