Searched refs:MAX_REG_TEXCRD (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h431 #define MAX_REG_TEXCRD 8 macro
563 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
568 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
H A Dglsl_shader.c4100 for (i = 0, map = ps->baseShader.reg_maps.texcoord; map && i < min(8, MAX_REG_TEXCRD); map >>= 1, ++i)
4143 for(i = 0; i < min(8, MAX_REG_TEXCRD); i++) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h420 #define MAX_REG_TEXCRD 8 macro
552 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
557 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
H A Dglsl_shader.c3977 for (i = 0, map = ps->baseShader.reg_maps.texcoord; map && i < min(8, MAX_REG_TEXCRD); map >>= 1, ++i)
4020 for(i = 0; i < min(8, MAX_REG_TEXCRD); i++) {
H A Darb_program_shader.c4010 for(i = 0; i < min(8, MAX_REG_TEXCRD); i++) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h435 #define MAX_REG_TEXCRD 8 macro
592 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
597 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
H A Darb_program_shader.c4281 for(i = 0; i < min(8, MAX_REG_TEXCRD); i++)

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