Searched refs:HeapFree (Results 1 - 25 of 127) sorted by relevance

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/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dstateblock.c75 HeapFree(GetProcessHeap(), 0, object->pixelShaderConstantF);
76 HeapFree(GetProcessHeap(), 0, object->changed.pixelShaderConstantsF);
77 HeapFree(GetProcessHeap(), 0, object->vertexShaderConstantF);
78 HeapFree(GetProcessHeap(), 0, object->changed.vertexShaderConstantsF);
79 HeapFree(GetProcessHeap(), 0, object->contained_vs_consts_f);
80 HeapFree(GetProcessHeap(), 0, object->contained_ps_consts_f);
H A Dwinoverride.h23 #define HeapFree VBoxHeapFree macro
H A Dshaderapi.c287 HeapFree(GetProcessHeap(), 0, This->vertexShaderConstantF);
289 HeapFree(GetProcessHeap(), 0, This->changed.vertexShaderConstantsF);
291 HeapFree(GetProcessHeap(), 0, This->pixelShaderConstantF);
293 HeapFree(GetProcessHeap(), 0, This->changed.pixelShaderConstantsF);
295 HeapFree(GetProcessHeap(), 0, This->contained_vs_consts_f);
297 HeapFree(GetProcessHeap(), 0, This->contained_ps_consts_f);
299 HeapFree(GetProcessHeap(), 0, This->vertexDecl);
300 HeapFree(GetProcessHeap(), 0, This);
329 HeapFree(GetProcessHeap(), 0, object);
363 HeapFree(GetProcessHea
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dshader.c38 HeapFree(GetProcessHeap(), 0, shader);
79 HeapFree(GetProcessHeap(), 0, object);
144 HeapFree(GetProcessHeap(), 0, parent);
H A Dvertexdeclaration.c329 HeapFree(GetProcessHeap(), 0, declaration->elements);
330 HeapFree(GetProcessHeap(), 0, declaration);
361 HeapFree(GetProcessHeap(), 0, wined3d_elements);
371 HeapFree(GetProcessHeap(), 0, wined3d_elements);
375 HeapFree(GetProcessHeap(), 0, declaration->elements);
H A Dswapchain.c155 HeapFree(GetProcessHeap(), 0, parent);
200 HeapFree(GetProcessHeap(), 0, object);
H A Dd3d8_main.c59 HeapFree(GetProcessHeap(), 0, object);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsampler.c52 HeapFree(GetProcessHeap(), 0, sampler);
H A Dresource.c172 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
208 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
263 HeapFree(GetProcessHeap(), 0, d);
275 HeapFree(GetProcessHeap(), 0, d);
337 HeapFree(GetProcessHeap(), 0, data->ptr.data);
341 HeapFree(GetProcessHeap(), 0, data);
H A Dview.c52 HeapFree(GetProcessHeap(), 0, view);
H A Dvertexdeclaration.c68 HeapFree(GetProcessHeap(), 0, declaration->elements);
70 HeapFree(GetProcessHeap(), 0, declaration);
224 HeapFree(GetProcessHeap(), 0, declaration->elements);
231 HeapFree(GetProcessHeap(), 0, declaration->elements);
262 HeapFree(GetProcessHeap(), 0, object);
427 HeapFree(GetProcessHeap(), 0, elements);
H A Dbuffer.c206 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
278 HeapFree(GetProcessHeap(), HEAP_ZERO_MEMORY, This->conversion_map);
393 HeapFree(GetProcessHeap(), 0, This->conversion_map);
525 HeapFree(GetProcessHeap(), 0, This->conversion_map);
647 HeapFree(GetProcessHeap(), 0, buffer->conversion_map);
673 HeapFree(GetProcessHeap(), 0, buffer->conversion_map);
678 HeapFree(GetProcessHeap(), 0, buffer->maps);
679 HeapFree(GetProcessHeap(), 0, buffer);
1113 HeapFree(GetProcessHeap(), 0, data);
1484 HeapFree(GetProcessHea
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dd3d9_main.c57 HeapFree(GetProcessHeap(), 0, object);
84 HeapFree(GetProcessHeap(), 0, object);
H A Dvertexdeclaration.c322 HeapFree(GetProcessHeap(), 0, declaration->elements);
323 HeapFree(GetProcessHeap(), 0, declaration);
359 HeapFree(GetProcessHeap(), 0, *wined3d_elements);
398 HeapFree(GetProcessHeap(), 0, wined3d_elements);
409 HeapFree(GetProcessHeap(), 0, wined3d_elements);
412 HeapFree(GetProcessHeap(), 0, declaration->elements);
437 HeapFree(GetProcessHeap(), 0, object);
H A Dstateblock.c84 HeapFree(GetProcessHeap(), 0, stateblock);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dresource.c106 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
141 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
184 HeapFree(GetProcessHeap(), 0, data);
195 HeapFree(GetProcessHeap(), 0, data);
251 HeapFree(GetProcessHeap(), 0, data->ptr.data);
255 HeapFree(GetProcessHeap(), 0, data);
H A Dvertexdeclaration.c80 HeapFree(GetProcessHeap(), 0, This->elements);
82 HeapFree(GetProcessHeap(), 0, This);
252 HeapFree(GetProcessHeap(), 0, declaration->elements);
259 HeapFree(GetProcessHeap(), 0, declaration->elements);
H A Dview.c78 HeapFree(GetProcessHeap(), 0, This);
H A Dswapchain_gdi.c66 HeapFree(GetProcessHeap(), 0, This->backBuffer);
83 HeapFree(GetProcessHeap(), 0, This->context);
85 HeapFree(GetProcessHeap(), 0, This);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dvertexdeclaration.c392 HeapFree(GetProcessHeap(), 0, declaration->elements);
393 HeapFree(GetProcessHeap(), 0, declaration);
417 HeapFree(GetProcessHeap(), 0, wined3d_elements);
428 HeapFree(GetProcessHeap(), 0, wined3d_elements);
432 HeapFree(GetProcessHeap(), 0, declaration->elements);
H A Dvertexshader.c74 HeapFree(GetProcessHeap(), 0, shader);
131 HeapFree(GetProcessHeap(), 0, object);
H A Dd3d8_main.c67 HeapFree( GetProcessHeap(), 0, object );
H A Dpixelshader.c94 HeapFree(GetProcessHeap(), 0, parent);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dvertexdeclaration.c323 HeapFree(GetProcessHeap(), 0, declaration->elements);
324 HeapFree(GetProcessHeap(), 0, declaration);
360 HeapFree(GetProcessHeap(), 0, *wined3d_elements);
399 HeapFree(GetProcessHeap(), 0, wined3d_elements);
411 HeapFree(GetProcessHeap(), 0, wined3d_elements);
414 HeapFree(GetProcessHeap(), 0, declaration->elements);
H A Dd3d9_main.c61 HeapFree( GetProcessHeap(), 0, object );

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