Searched refs:HIGHEST_TRANSFORMSTATE (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c271 stateblock_set_bits(states->transform, HIGHEST_TRANSFORMSTATE + 1);
356 for (i = 0; i <= HIGHEST_TRANSFORMSTATE >> 5; ++i)
H A Dwined3d_private.h822 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */ macro
2636 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2707 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2751 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
H A Ddevice.c2326 if (State <= HIGHEST_TRANSFORMSTATE)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c272 stateblock_set_bits(states->transform, HIGHEST_TRANSFORMSTATE + 1);
357 for (i = 0; i <= HIGHEST_TRANSFORMSTATE >> 5; ++i)
H A Dwined3d_private.h882 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */ macro
2465 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2546 struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
2573 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
H A Ddevice.c1757 if (state > HIGHEST_TRANSFORMSTATE)
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h833 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */ macro
2671 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2742 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2786 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];

Completed in 137 milliseconds