Searched refs:GL_ZERO (Results 1 - 18 of 18) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_regcombiner.c35 reg->rgb[i].b = GL_ZERO;
36 reg->rgb[i].c = GL_ZERO;
37 reg->rgb[i].d = GL_ZERO;
57 reg->alpha[i].b = GL_ZERO;
58 reg->alpha[i].c = GL_ZERO;
59 reg->alpha[i].d = GL_ZERO;
85 reg->d = GL_ZERO;
86 reg->e = GL_ZERO;
87 reg->f = GL_ZERO;
219 if( input != GL_ZERO
[all...]
H A Dstate_buffer.c45 b->blendDstRGB = GL_ZERO;
49 b->blendDstA = GL_ZERO;
179 case GL_ZERO:
204 case GL_ZERO:
273 case GL_ZERO:
298 case GL_ZERO:
323 case GL_ZERO:
350 case GL_ZERO:
H A Dstate_stencil.c195 case GL_ZERO:
213 case GL_ZERO:
231 case GL_ZERO:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c186 GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA));
204 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
240 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
244 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
264 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
268 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
280 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
311 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
337 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
354 GL_ZERO, GL_UNSIGNED_INVERT_N
[all...]
H A Dstate.c250 int srcBlend = GL_ZERO;
251 int dstBlend = GL_ZERO;
278 case WINED3DBLEND_ZERO : dstBlend = GL_ZERO; break;
290 * returns 1.0, so D3DBLEND_DESTALPHA is GL_ONE, and D3DBLEND_INVDESTALPHA is GL_ZERO
296 dstBlend = target->resource.format_desc->alpha_mask ? GL_ONE_MINUS_DST_ALPHA : GL_ZERO;
324 case WINED3DBLEND_ZERO : srcBlend = GL_ZERO; break;
338 srcBlend = target->resource.format_desc->alpha_mask ? GL_ONE_MINUS_DST_ALPHA : GL_ZERO;
376 int srcBlendAlpha = GL_ZERO;
377 int dstBlendAlpha = GL_ZERO;
387 case WINED3DBLEND_ZERO : dstBlendAlpha = GL_ZERO; brea
[all...]
H A Dati_fragment_shader.c143 case GL_ZERO: return "GL_ZERO";
316 ret = GL_ZERO;
H A Dutils.c2269 case WINED3DSTENCILOP_ZERO : return GL_ZERO;
H A Dwined3d_gl.h144 #define GL_ZERO 0x0 macro
3578 /* reuse GL_ZERO */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c196 GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA));
213 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
248 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
252 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
271 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
275 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
287 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
324 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
351 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
369 GL_ZERO, GL_UNSIGNED_INVERT_N
[all...]
H A Dstate.c358 return GL_ZERO;
378 * WINED3D_BLEND_INVDESTALPHA becomes GL_ZERO. */
382 return dst_format->alpha_size ? GL_ONE_MINUS_DST_ALPHA : GL_ZERO;
689 * GL_VARIABLE_D_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB
690 * GL_VARIABLE_E_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB
691 * GL_VARIABLE_F_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB
819 return GL_ZERO;
2193 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
2194 checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
2197 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO);
[all...]
H A Dati_fragment_shader.c144 case GL_ZERO: return "GL_ZERO";
313 ret = GL_ZERO;
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_clear.c338 if ((blendSrc != GL_ZERO) && (blendDst != GL_SRC_ALPHA))
339 cr_server.head_spu->dispatch_table.BlendFunc(GL_ZERO, GL_SRC_ALPHA);
365 if ((blendSrc != GL_ZERO) && (blendDst != GL_SRC_ALPHA))
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp4832 return GL_ZERO;
4916 return GL_ZERO;
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h373 #define GL_ZERO 0x0 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h371 #define GL_ZERO 0x0 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h4737 #define GL_ZERO 0 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h144 #define GL_ZERO 0x0 macro
3587 /* reuse GL_ZERO */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h5067 #define GL_ZERO 0 macro

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