/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_regcombiner.c | 35 reg->rgb[i].b = GL_ZERO; 36 reg->rgb[i].c = GL_ZERO; 37 reg->rgb[i].d = GL_ZERO; 57 reg->alpha[i].b = GL_ZERO; 58 reg->alpha[i].c = GL_ZERO; 59 reg->alpha[i].d = GL_ZERO; 85 reg->d = GL_ZERO; 86 reg->e = GL_ZERO; 87 reg->f = GL_ZERO; 219 if( input != GL_ZERO [all...] |
H A D | state_buffer.c | 45 b->blendDstRGB = GL_ZERO; 49 b->blendDstA = GL_ZERO; 179 case GL_ZERO: 204 case GL_ZERO: 273 case GL_ZERO: 298 case GL_ZERO: 323 case GL_ZERO: 350 case GL_ZERO:
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H A D | state_stencil.c | 195 case GL_ZERO: 213 case GL_ZERO: 231 case GL_ZERO:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 186 GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA)); 204 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 240 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 244 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 264 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 268 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 280 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 311 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 337 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 354 GL_ZERO, GL_UNSIGNED_INVERT_N [all...] |
H A D | state.c | 250 int srcBlend = GL_ZERO; 251 int dstBlend = GL_ZERO; 278 case WINED3DBLEND_ZERO : dstBlend = GL_ZERO; break; 290 * returns 1.0, so D3DBLEND_DESTALPHA is GL_ONE, and D3DBLEND_INVDESTALPHA is GL_ZERO 296 dstBlend = target->resource.format_desc->alpha_mask ? GL_ONE_MINUS_DST_ALPHA : GL_ZERO; 324 case WINED3DBLEND_ZERO : srcBlend = GL_ZERO; break; 338 srcBlend = target->resource.format_desc->alpha_mask ? GL_ONE_MINUS_DST_ALPHA : GL_ZERO; 376 int srcBlendAlpha = GL_ZERO; 377 int dstBlendAlpha = GL_ZERO; 387 case WINED3DBLEND_ZERO : dstBlendAlpha = GL_ZERO; brea [all...] |
H A D | ati_fragment_shader.c | 143 case GL_ZERO: return "GL_ZERO"; 316 ret = GL_ZERO;
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H A D | utils.c | 2269 case WINED3DSTENCILOP_ZERO : return GL_ZERO;
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H A D | wined3d_gl.h | 144 #define GL_ZERO 0x0 macro 3578 /* reuse GL_ZERO */
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 196 GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA)); 213 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 248 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 252 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 271 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 275 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 287 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 324 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 351 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 369 GL_ZERO, GL_UNSIGNED_INVERT_N [all...] |
H A D | state.c | 358 return GL_ZERO; 378 * WINED3D_BLEND_INVDESTALPHA becomes GL_ZERO. */ 382 return dst_format->alpha_size ? GL_ONE_MINUS_DST_ALPHA : GL_ZERO; 689 * GL_VARIABLE_D_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB 690 * GL_VARIABLE_E_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB 691 * GL_VARIABLE_F_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB 819 return GL_ZERO; 2193 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); 2194 checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); 2197 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); [all...] |
H A D | ati_fragment_shader.c | 144 case GL_ZERO: return "GL_ZERO"; 313 ret = GL_ZERO;
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_clear.c | 338 if ((blendSrc != GL_ZERO) && (blendDst != GL_SRC_ALPHA)) 339 cr_server.head_spu->dispatch_table.BlendFunc(GL_ZERO, GL_SRC_ALPHA); 365 if ((blendSrc != GL_ZERO) && (blendDst != GL_SRC_ALPHA))
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 4832 return GL_ZERO; 4916 return GL_ZERO;
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 373 #define GL_ZERO 0x0 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 371 #define GL_ZERO 0x0 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 4737 #define GL_ZERO 0 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 144 #define GL_ZERO 0x0 macro 3587 /* reuse GL_ZERO */
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 5067 #define GL_ZERO 0 macro
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