Searched refs:GL_VERTEX_PROGRAM_ARB (Results 1 - 18 of 18) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_program.c204 CRProgram *prog = BindProgram(target, id, GL_VERTEX_PROGRAM_ARB,
467 else if (target == GL_VERTEX_PROGRAM_ARB
588 if (target == GL_VERTEX_PROGRAM_ARB) {
1235 else if (target == GL_VERTEX_PROGRAM_ARB) {
1287 else if (target == GL_VERTEX_PROGRAM_ARB || target == GL_VERTEX_PROGRAM_NV) {
1345 if (target == GL_VERTEX_PROGRAM_ARB) {
1373 if (target == GL_VERTEX_PROGRAM_ARB)
1382 if (target == GL_VERTEX_PROGRAM_ARB)
1391 if (target == GL_VERTEX_PROGRAM_ARB)
1402 if (target == GL_VERTEX_PROGRAM_ARB)
[all...]
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_projmatrix.c192 if (target == GL_VERTEX_PROGRAM_ARB) {
293 if (target == GL_VERTEX_PROGRAM_ARB &&
379 if (target == GL_VERTEX_PROGRAM_ARB) {
H A Dserver_misc.c1949 gl->GetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_BINDING_ARB, &pid);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c252 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
253 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
261 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
494 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
495 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
507 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
2345 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2349 VBOX_CHECK_GL_CALL(GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max)));
2352 VBOX_CHECK_GL_CALL(GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max)));
2356 VBOX_CHECK_GL_CALL(GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_AR
[all...]
H A Dwined3d_gl.h2684 #define GL_VERTEX_PROGRAM_ARB 0x8620 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c433 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
434 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
442 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
672 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
673 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
685 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
2517 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2520 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2524 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2527 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_AR
[all...]
H A Darb_program_shader.c318 * @target_type should be either GL_VERTEX_PROGRAM_ARB (for vertex shaders)
559 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, gl_shader->pos_fixup, deviceImpl->posFixup));
575 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, gl_shader->int_consts[i], val));
599 device->highest_dirty_vs_const = shader_arb_load_constantsF(vshader, gl_info, GL_VERTEX_PROGRAM_ARB,
3104 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, program_id));
3105 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
4032 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, ret));
4036 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
4060 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, lconst_map[lconst->idx], value));
4445 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, pri
[all...]
H A Dwined3d_gl.h2675 #define GL_VERTEX_PROGRAM_ARB 0x8620 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c390 * @target_type should be either GL_VERTEX_PROGRAM_ARB (for vertex shaders)
633 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, gl_shader->pos_fixup, position_fixup));
647 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, gl_shader->int_consts[i], val));
710 priv->highest_dirty_vs_const = shader_arb_load_constantsF(vshader, gl_info, GL_VERTEX_PROGRAM_ARB,
3317 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, program_id));
3318 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
4303 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, ret));
4307 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
4323 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
4748 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, pri
[all...]
H A Ddirectx.c501 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
502 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
511 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
719 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
720 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
732 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
2830 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2833 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2837 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2840 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_AR
[all...]
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp1632 pState->ext.glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB,
1635 pState->ext.glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB,
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h4605 #define GL_VERTEX_PROGRAM_ARB 0x8620 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h4929 #define GL_VERTEX_PROGRAM_ARB 0x8620 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h816 #define GL_VERTEX_PROGRAM_ARB 0x8620 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h811 #define GL_VERTEX_PROGRAM_ARB 0x8620 macro
/vbox/include/VBox/HostServices/
H A Dglext.h700 #define GL_VERTEX_PROGRAM_ARB 0x8620 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h1651 #define GL_VERTEX_PROGRAM_ARB 0x8620 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h1386 #define GL_VERTEX_PROGRAM_ARB 0x8620 macro

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