Searched refs:GL_TRIANGLE_STRIP (Results 1 - 20 of 20) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/
H A Dt_dd_dmatmp.h310 INIT(GL_TRIANGLE_STRIP);
511 INIT( GL_TRIANGLE_STRIP );
898 ELT_INIT( GL_TRIANGLE_STRIP );
1052 ELT_INIT( GL_TRIANGLE_STRIP );
1202 case GL_TRIANGLE_STRIP:
H A Dt_dd_dmatmp2.h350 EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count );
456 EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count );
726 ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 );
840 ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 );
H A Dt_dd_rendertmp.h189 INIT(GL_TRIANGLE_STRIP);
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl/
H A Dt_vb_rendertmp.h180 INIT(GL_TRIANGLE_STRIP);
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/imm/
H A Dt_dd_imm_primtmp.h249 * GL_TRIANGLE_STRIP
280 BEGIN_PRIM( GL_TRIANGLE_STRIP, 3 ); \
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_feedback.c686 case GL_TRIANGLE_STRIP:
1847 case GL_TRIANGLE_STRIP:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c1185 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
1195 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
1584 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
H A Ddevice.c84 return GL_TRIANGLE_STRIP;
123 case GL_TRIANGLE_STRIP:
H A Dsurface.c431 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
5910 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
H A Ddirectx.c895 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c358 glBegin(GL_TRIANGLE_STRIP);
4677 glBegin(GL_TRIANGLE_STRIP);
H A Ddevice.c100 return GL_TRIANGLE_STRIP;
139 case GL_TRIANGLE_STRIP:
H A Dutils.c1227 glBegin(GL_TRIANGLE_STRIP);
H A Dwined3d_gl.h494 #define GL_TRIANGLE_STRIP 0x0005 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h194 #define GL_TRIANGLE_STRIP 0x0005 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h192 #define GL_TRIANGLE_STRIP 0x0005 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6930 *pMode = GL_TRIANGLE_STRIP;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h4291 #define GL_TRIANGLE_STRIP 0x0005 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h494 #define GL_TRIANGLE_STRIP 0x0005 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h4607 #define GL_TRIANGLE_STRIP 0x0005 macro

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