Searched refs:GL_TRIANGLES (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/
H A Dt_dd_dmatmp.h278 INIT(GL_TRIANGLES);
457 ELT_INIT( GL_TRIANGLES );
580 ELT_INIT( GL_TRIANGLES );
626 INIT(GL_TRIANGLES);
863 ELT_INIT( GL_TRIANGLES );
1024 ELT_INIT( GL_TRIANGLES );
1078 ELT_INIT( GL_TRIANGLES );
1100 ELT_INIT( GL_TRIANGLES );
1199 case GL_TRIANGLES:
H A Dt_dd_dmatmp2.h303 EMIT_PRIM( ctx, GL_TRIANGLES, HW_TRIANGLES, start, count );
325 ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
369 ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
431 ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
484 ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
694 ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
815 ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
868 ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
H A Dt_dd_rendertmp.h162 INIT(GL_TRIANGLES);
H A Dt_dd_tritmp.h330 RASTERIZE( GL_TRIANGLES );
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl/
H A Dt_vb_rendertmp.h153 INIT(GL_TRIANGLES);
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/imm/
H A Dt_dd_imm_primtmp.h198 * GL_TRIANGLES
212 BEGIN_PRIM( GL_TRIANGLES, 0 );
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_feedback.c674 case GL_TRIANGLES:
1835 case GL_TRIANGLES:
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp609 /* Indexed GL_TRIANGLES */
804 pBlitter->pDispatch->DrawElements(GL_TRIANGLES, cIndicies, GL_UNSIGNED_BYTE, pIndicies);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c97 return GL_TRIANGLES;
136 case GL_TRIANGLES:
5701 This->stateBlock->gl_primitive_type = GL_TRIANGLES;
H A Dwined3d_gl.h493 #define GL_TRIANGLES 0x0004 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c81 return GL_TRIANGLES;
120 case GL_TRIANGLES:
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h193 #define GL_TRIANGLES 0x0004 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h191 #define GL_TRIANGLES 0x0004 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6914 *pMode = GL_TRIANGLES;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h4284 #define GL_TRIANGLES 0x0004 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h493 #define GL_TRIANGLES 0x0004 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h4600 #define GL_TRIANGLES 0x0004 macro

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