Searched refs:GL_TEXTURE_1D (Results 1 - 20 of 20) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_teximage.c131 case GL_TEXTURE_1D:
222 case GL_TEXTURE_1D:
340 case GL_TEXTURE_1D:
426 if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
502 if (target != GL_TEXTURE_1D) {
588 crStateTextureInitTextureObj(g, &(t->proxy1D), 0, GL_TEXTURE_1D);
1199 crStateTextureInitTextureObj(g, &(t->proxy1D), 0, GL_TEXTURE_1D);
1443 CRASSERT(target == GL_TEXTURE_1D);
1722 if ((target == GL_TEXTURE_1D) || (target == GL_TEXTURE_2D))
H A Dstate_texdiff.c46 case GL_TEXTURE_1D:
122 able[to->unit[i].enabled1D](GL_TEXTURE_1D);
189 diff_api.BindTexture(GL_TEXTURE_1D, crStateGetTextureObjHWID(to->unit[i].currentTexture1D));
542 case GL_TEXTURE_1D:
683 case GL_TEXTURE_1D:
695 diff_api.CompressedTexImage1DARB(GL_TEXTURE_1D, lvl,
706 diff_api.TexParameteri(GL_TEXTURE_1D, GL_GENERATE_MIPMAP_SGIS, 1);
708 diff_api.TexImage1D(GL_TEXTURE_1D, lvl,
961 able[to->unit[u].enabled1D](GL_TEXTURE_1D);
1456 diff_api.BindTexture(GL_TEXTURE_1D, orig1
[all...]
H A Dstate_framebuffer.c586 case GL_TEXTURE_1D:
641 CRSTATE_CHECKERR(textarget!=GL_TEXTURE_1D, GL_INVALID_OPERATION, "textarget");
675 CRSTATE_CHECKERR(GL_TEXTURE_1D==textarget || GL_TEXTURE_3D==textarget, GL_INVALID_OPERATION, "textarget");
915 case GL_TEXTURE_1D:
H A Dstate_enable.c214 case GL_TEXTURE_1D :
H A Dstate_texture.c74 crStateTextureInitTextureObj(ctx, &(t->base1D), 0, GL_TEXTURE_1D);
88 crStateTextureInitTextureObj(ctx, &(t->proxy1D), 0, GL_TEXTURE_1D);
531 case GL_TEXTURE_1D:
1008 case GL_TEXTURE_1D:
1070 crWarning( "You called glBindTexture with a target of 0x%x, but the texture you wanted was target 0x%x [1D: %x 2D: %x 3D: %x cube: %x]", (int) target, (int) tobj->target, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP );
1078 case GL_TEXTURE_1D:
H A Dstate_snapshot.c442 case GL_TEXTURE_1D:
664 case GL_TEXTURE_1D:
719 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture1D, pContext, GL_TEXTURE_1D, pSSM);
721 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture2D, pContext, GL_TEXTURE_1D, pSSM);
1573 diff_api.BindTexture(GL_TEXTURE_1D, pTexUnit->currentTexture1D->hwid);
H A Dstate_lists.c500 CRSTATE_SET_ENABLED(texture.unit[i].enabled1D, GL_TEXTURE_1D);
532 CRSTATE_SET_TEXTURE(texture.unit[i].currentTexture1D, GL_TEXTURE_BINDING_1D, GL_TEXTURE_1D);
H A Ddump.cpp1460 enabled1D = pRec->pDispatch->IsEnabled(GL_TEXTURE_1D);
1474 crWarning("GL_TEXTURE_1D: unsupported");
H A Dstate_attrib.c1078 g->texture.unit[i].currentTexture1D = crStateTextureGet(GL_TEXTURE_1D, tState->unit[i].Saved1D.id);
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_clear.c325 cr_server.head_spu->dispatch_table.Disable(GL_TEXTURE_1D);
412 cr_server.head_spu->dispatch_table.Enable(GL_TEXTURE_1D);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c7129 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, priv->palette_texture);
7133 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
7135 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
7136 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
7139 gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, table);
H A Dutils.c3219 case GL_TEXTURE_1D:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c6624 glBindTexture(GL_TEXTURE_1D, priv->palette_texture);
6628 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
6630 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
6631 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
6634 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, table);
H A Dutils.c2729 case GL_TEXTURE_1D:
H A Dwined3d_gl.h552 #define GL_TEXTURE_1D 0x0DE0 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h643 #define GL_TEXTURE_1D 0x0DE0 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h641 #define GL_TEXTURE_1D 0x0DE0 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3906 #define GL_TEXTURE_1D 0x0DE0 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h552 #define GL_TEXTURE_1D 0x0DE0 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h4211 #define GL_TEXTURE_1D 0x0DE0 macro

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