/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_teximage.c | 131 case GL_TEXTURE_1D: 222 case GL_TEXTURE_1D: 340 case GL_TEXTURE_1D: 426 if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) { 502 if (target != GL_TEXTURE_1D) { 588 crStateTextureInitTextureObj(g, &(t->proxy1D), 0, GL_TEXTURE_1D); 1199 crStateTextureInitTextureObj(g, &(t->proxy1D), 0, GL_TEXTURE_1D); 1443 CRASSERT(target == GL_TEXTURE_1D); 1722 if ((target == GL_TEXTURE_1D) || (target == GL_TEXTURE_2D))
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H A D | state_texdiff.c | 46 case GL_TEXTURE_1D: 122 able[to->unit[i].enabled1D](GL_TEXTURE_1D); 189 diff_api.BindTexture(GL_TEXTURE_1D, crStateGetTextureObjHWID(to->unit[i].currentTexture1D)); 542 case GL_TEXTURE_1D: 683 case GL_TEXTURE_1D: 695 diff_api.CompressedTexImage1DARB(GL_TEXTURE_1D, lvl, 706 diff_api.TexParameteri(GL_TEXTURE_1D, GL_GENERATE_MIPMAP_SGIS, 1); 708 diff_api.TexImage1D(GL_TEXTURE_1D, lvl, 961 able[to->unit[u].enabled1D](GL_TEXTURE_1D); 1456 diff_api.BindTexture(GL_TEXTURE_1D, orig1 [all...] |
H A D | state_framebuffer.c | 586 case GL_TEXTURE_1D: 641 CRSTATE_CHECKERR(textarget!=GL_TEXTURE_1D, GL_INVALID_OPERATION, "textarget"); 675 CRSTATE_CHECKERR(GL_TEXTURE_1D==textarget || GL_TEXTURE_3D==textarget, GL_INVALID_OPERATION, "textarget"); 915 case GL_TEXTURE_1D:
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H A D | state_enable.c | 214 case GL_TEXTURE_1D :
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H A D | state_texture.c | 74 crStateTextureInitTextureObj(ctx, &(t->base1D), 0, GL_TEXTURE_1D); 88 crStateTextureInitTextureObj(ctx, &(t->proxy1D), 0, GL_TEXTURE_1D); 531 case GL_TEXTURE_1D: 1008 case GL_TEXTURE_1D: 1070 crWarning( "You called glBindTexture with a target of 0x%x, but the texture you wanted was target 0x%x [1D: %x 2D: %x 3D: %x cube: %x]", (int) target, (int) tobj->target, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP ); 1078 case GL_TEXTURE_1D:
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H A D | state_snapshot.c | 442 case GL_TEXTURE_1D: 664 case GL_TEXTURE_1D: 719 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture1D, pContext, GL_TEXTURE_1D, pSSM); 721 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture2D, pContext, GL_TEXTURE_1D, pSSM); 1573 diff_api.BindTexture(GL_TEXTURE_1D, pTexUnit->currentTexture1D->hwid);
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H A D | state_lists.c | 500 CRSTATE_SET_ENABLED(texture.unit[i].enabled1D, GL_TEXTURE_1D); 532 CRSTATE_SET_TEXTURE(texture.unit[i].currentTexture1D, GL_TEXTURE_BINDING_1D, GL_TEXTURE_1D);
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H A D | dump.cpp | 1460 enabled1D = pRec->pDispatch->IsEnabled(GL_TEXTURE_1D); 1474 crWarning("GL_TEXTURE_1D: unsupported");
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H A D | state_attrib.c | 1078 g->texture.unit[i].currentTexture1D = crStateTextureGet(GL_TEXTURE_1D, tState->unit[i].Saved1D.id);
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_clear.c | 325 cr_server.head_spu->dispatch_table.Disable(GL_TEXTURE_1D); 412 cr_server.head_spu->dispatch_table.Enable(GL_TEXTURE_1D);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 7129 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, priv->palette_texture); 7133 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 7135 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 7136 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 7139 gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, table);
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H A D | utils.c | 3219 case GL_TEXTURE_1D:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 6624 glBindTexture(GL_TEXTURE_1D, priv->palette_texture); 6628 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 6630 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 6631 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 6634 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, table);
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H A D | utils.c | 2729 case GL_TEXTURE_1D:
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H A D | wined3d_gl.h | 552 #define GL_TEXTURE_1D 0x0DE0 macro
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 643 #define GL_TEXTURE_1D 0x0DE0 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 641 #define GL_TEXTURE_1D 0x0DE0 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 3906 #define GL_TEXTURE_1D 0x0DE0 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 552 #define GL_TEXTURE_1D 0x0DE0 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 4211 #define GL_TEXTURE_1D 0x0DE0 macro
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