Searched refs:GL_TEXTURE0 (Results 1 - 23 of 23) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dgl_compat.c45 if(target != GL_TEXTURE0) {
53 if(target != GL_TEXTURE0) {
61 if(target != GL_TEXTURE0) {
69 if(target != GL_TEXTURE0) {
77 if(target != GL_TEXTURE0) {
85 if(target != GL_TEXTURE0) {
93 if(target != GL_TEXTURE0) {
101 if(target != GL_TEXTURE0) {
109 if(target != GL_TEXTURE0) {
117 if(target != GL_TEXTURE0) {
[all...]
H A Dcontext.c2400 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0 + unit));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dgl_compat.c41 if(target != GL_TEXTURE0) {
49 if(target != GL_TEXTURE0) {
57 if(target != GL_TEXTURE0) {
65 if(target != GL_TEXTURE0) {
73 if(target != GL_TEXTURE0) {
81 if(target != GL_TEXTURE0) {
89 if(target != GL_TEXTURE0) {
97 if(target != GL_TEXTURE0) {
105 if(target != GL_TEXTURE0) {
113 if(target != GL_TEXTURE0) {
[all...]
H A Dwined3d_gl.h725 #define GL_TEXTURE0 0x84C0 macro
H A Darb_program_shader.c6637 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c294 Assert(ActiveTexUnit >= GL_TEXTURE0);
296 Assert(ActiveTexUnit < GL_TEXTURE0 + gl_info->limits.combined_samplers);
300 Assert(ActiveTexUnit == pDevice->contexts[0]->active_texture + GL_TEXTURE0);
309 if (CheckTexUnit != iStage + GL_TEXTURE0)
311 DBGL_EXT_OP(ActiveTextureARB(iStage + GL_TEXTURE0));
312 CheckTexUnit = iStage + GL_TEXTURE0;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.c285 Assert(ActiveTexUnit >= GL_TEXTURE0);
286 Assert(ActiveTexUnit < GL_TEXTURE0 + RT_ELEMENTS(pDevice->stateBlock->textures));
303 if (CheckTexUnit != iStage + GL_TEXTURE0)
305 DBGL_EXT_OP(ActiveTextureARB(iStage + GL_TEXTURE0));
306 CheckTexUnit = iStage + GL_TEXTURE0;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.c285 Assert(ActiveTexUnit >= GL_TEXTURE0);
286 Assert(ActiveTexUnit < GL_TEXTURE0 + RT_ELEMENTS(pDevice->stateBlock->textures));
303 if (CheckTexUnit != iStage + GL_TEXTURE0)
305 DBGL_EXT_OP(ActiveTextureARB(iStage + GL_TEXTURE0));
306 CheckTexUnit = iStage + GL_TEXTURE0;
/vbox/include/VBox/
H A DVBoxGL2D.h48 #ifndef GL_TEXTURE0
49 # define GL_TEXTURE0 0x84c0 macro
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Ddump.cpp1437 Assert(curTexUnit >= GL_TEXTURE0);
1438 Assert(curTexUnit < GL_TEXTURE0 + maxUnits);
1440 Assert(ctx->texture.curTextureUnit == restoreTexUnit - GL_TEXTURE0);
1454 if (curTexUnit != i + GL_TEXTURE0)
1456 pRec->pDispatch->ActiveTextureARB(i + GL_TEXTURE0);
1457 curTexUnit = i + GL_TEXTURE0;
H A Dstate_point.c310 diff_api.ActiveTextureARB(GL_TEXTURE0 + toCtx->texture.curTextureUnit);
424 diff_api.ActiveTextureARB(GL_TEXTURE0 + toCtx->texture.curTextureUnit);
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.cpp1477 vboxglActiveTexture(GL_TEXTURE0);
3769 vboxglActiveTexture(GL_TEXTURE0);
5507 uint32_t c = texCoord(GL_TEXTURE0, tx1, ty1);
5510 pDst->texCoord(GL_TEXTURE0 + c, bx1, by1);
5514 texCoord(GL_TEXTURE0, tx1, ty2);
5517 pDst->texCoord(GL_TEXTURE0 + c, bx1, by2);
5521 texCoord(GL_TEXTURE0, tx2, ty2);
5524 pDst->texCoord(GL_TEXTURE0 + c, bx2, by2);
5528 texCoord(GL_TEXTURE0, tx2, ty1);
5531 pDst->texCoord(GL_TEXTURE0
[all...]
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp4000 pState->ext.glActiveTexture(GL_TEXTURE0);
6131 pState->ext.glActiveTexture(GL_TEXTURE0 + pTextureState[i].stage);
7055 glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex);
7057 pState->ext.glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex);
7143 glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex);
7145 pState->ext.glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex);
7386 pState->ext.glActiveTexture(GL_TEXTURE0 + i);
7395 if (pContext->aSidActiveTexture[activeTextureUnit - GL_TEXTURE0] != SVGA3D_INVALID_ID)
7398 pTexture = pState->papSurfaces[pContext->aSidActiveTexture[activeTextureUnit - GL_TEXTURE0]];
7400 AssertMsg(pTexture->oglId.texture == (GLuint)activeTexture, ("%x vs %x unit %d - %d\n", pTexture->oglId.texture, activeTexture, i, activeTextureUnit - GL_TEXTURE0));
[all...]
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h1749 #define GL_TEXTURE0 0x84C0 macro
H A Dglext.h183 #define GL_TEXTURE0 0x84C0 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h1779 #define GL_TEXTURE0 0x84C0 macro
H A Dglext.h176 #define GL_TEXTURE0 0x84C0 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3842 #define GL_TEXTURE0 0x84C0 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h725 #define GL_TEXTURE0 0x84C0 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h4147 #define GL_TEXTURE0 0x84C0 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h176 #define GL_TEXTURE0 0x84C0 macro
/vbox/include/VBox/HostServices/
H A Dglext.h176 #define GL_TEXTURE0 0x84C0 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h184 #define GL_TEXTURE0 0x84C0 macro

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