/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | gl_compat.c | 45 if(target != GL_TEXTURE0) { 53 if(target != GL_TEXTURE0) { 61 if(target != GL_TEXTURE0) { 69 if(target != GL_TEXTURE0) { 77 if(target != GL_TEXTURE0) { 85 if(target != GL_TEXTURE0) { 93 if(target != GL_TEXTURE0) { 101 if(target != GL_TEXTURE0) { 109 if(target != GL_TEXTURE0) { 117 if(target != GL_TEXTURE0) { [all...] |
H A D | context.c | 2400 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0 + unit));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | gl_compat.c | 41 if(target != GL_TEXTURE0) { 49 if(target != GL_TEXTURE0) { 57 if(target != GL_TEXTURE0) { 65 if(target != GL_TEXTURE0) { 73 if(target != GL_TEXTURE0) { 81 if(target != GL_TEXTURE0) { 89 if(target != GL_TEXTURE0) { 97 if(target != GL_TEXTURE0) { 105 if(target != GL_TEXTURE0) { 113 if(target != GL_TEXTURE0) { [all...] |
H A D | wined3d_gl.h | 725 #define GL_TEXTURE0 0x84C0 macro
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H A D | arb_program_shader.c | 6637 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 294 Assert(ActiveTexUnit >= GL_TEXTURE0); 296 Assert(ActiveTexUnit < GL_TEXTURE0 + gl_info->limits.combined_samplers); 300 Assert(ActiveTexUnit == pDevice->contexts[0]->active_texture + GL_TEXTURE0); 309 if (CheckTexUnit != iStage + GL_TEXTURE0) 311 DBGL_EXT_OP(ActiveTextureARB(iStage + GL_TEXTURE0)); 312 CheckTexUnit = iStage + GL_TEXTURE0;
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.c | 285 Assert(ActiveTexUnit >= GL_TEXTURE0); 286 Assert(ActiveTexUnit < GL_TEXTURE0 + RT_ELEMENTS(pDevice->stateBlock->textures)); 303 if (CheckTexUnit != iStage + GL_TEXTURE0) 305 DBGL_EXT_OP(ActiveTextureARB(iStage + GL_TEXTURE0)); 306 CheckTexUnit = iStage + GL_TEXTURE0;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.c | 285 Assert(ActiveTexUnit >= GL_TEXTURE0); 286 Assert(ActiveTexUnit < GL_TEXTURE0 + RT_ELEMENTS(pDevice->stateBlock->textures)); 303 if (CheckTexUnit != iStage + GL_TEXTURE0) 305 DBGL_EXT_OP(ActiveTextureARB(iStage + GL_TEXTURE0)); 306 CheckTexUnit = iStage + GL_TEXTURE0;
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/vbox/include/VBox/ |
H A D | VBoxGL2D.h | 48 #ifndef GL_TEXTURE0 49 # define GL_TEXTURE0 0x84c0 macro
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | dump.cpp | 1437 Assert(curTexUnit >= GL_TEXTURE0); 1438 Assert(curTexUnit < GL_TEXTURE0 + maxUnits); 1440 Assert(ctx->texture.curTextureUnit == restoreTexUnit - GL_TEXTURE0); 1454 if (curTexUnit != i + GL_TEXTURE0) 1456 pRec->pDispatch->ActiveTextureARB(i + GL_TEXTURE0); 1457 curTexUnit = i + GL_TEXTURE0;
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H A D | state_point.c | 310 diff_api.ActiveTextureARB(GL_TEXTURE0 + toCtx->texture.curTextureUnit); 424 diff_api.ActiveTextureARB(GL_TEXTURE0 + toCtx->texture.curTextureUnit);
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/vbox/src/VBox/Frontends/VirtualBox/src/ |
H A D | VBoxFBOverlay.cpp | 1477 vboxglActiveTexture(GL_TEXTURE0); 3769 vboxglActiveTexture(GL_TEXTURE0); 5507 uint32_t c = texCoord(GL_TEXTURE0, tx1, ty1); 5510 pDst->texCoord(GL_TEXTURE0 + c, bx1, by1); 5514 texCoord(GL_TEXTURE0, tx1, ty2); 5517 pDst->texCoord(GL_TEXTURE0 + c, bx1, by2); 5521 texCoord(GL_TEXTURE0, tx2, ty2); 5524 pDst->texCoord(GL_TEXTURE0 + c, bx2, by2); 5528 texCoord(GL_TEXTURE0, tx2, ty1); 5531 pDst->texCoord(GL_TEXTURE0 [all...] |
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 4000 pState->ext.glActiveTexture(GL_TEXTURE0); 6131 pState->ext.glActiveTexture(GL_TEXTURE0 + pTextureState[i].stage); 7055 glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex); 7057 pState->ext.glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex); 7143 glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex); 7145 pState->ext.glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex); 7386 pState->ext.glActiveTexture(GL_TEXTURE0 + i); 7395 if (pContext->aSidActiveTexture[activeTextureUnit - GL_TEXTURE0] != SVGA3D_INVALID_ID) 7398 pTexture = pState->papSurfaces[pContext->aSidActiveTexture[activeTextureUnit - GL_TEXTURE0]]; 7400 AssertMsg(pTexture->oglId.texture == (GLuint)activeTexture, ("%x vs %x unit %d - %d\n", pTexture->oglId.texture, activeTexture, i, activeTextureUnit - GL_TEXTURE0)); [all...] |
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 1749 #define GL_TEXTURE0 0x84C0 macro
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H A D | glext.h | 183 #define GL_TEXTURE0 0x84C0 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 1779 #define GL_TEXTURE0 0x84C0 macro
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H A D | glext.h | 176 #define GL_TEXTURE0 0x84C0 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 3842 #define GL_TEXTURE0 0x84C0 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 725 #define GL_TEXTURE0 0x84C0 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 4147 #define GL_TEXTURE0 0x84C0 macro
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/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 176 #define GL_TEXTURE0 0x84C0 macro
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/vbox/include/VBox/HostServices/ |
H A D | glext.h | 176 #define GL_TEXTURE0 0x84C0 macro
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 184 #define GL_TEXTURE0 0x84C0 macro
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