Searched refs:GL_POSITION (Results 1 - 15 of 15) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_lights.c | 21 case GL_POSITION:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 906 glLightfv(GL_LIGHT0, GL_POSITION, red); 913 glLightfv(GL_LIGHT1, GL_POSITION, green); 920 glLightfv(GL_LIGHT2, GL_POSITION, blue); 1059 glLightfv(GL_LIGHT0, GL_POSITION, x); 1060 glLightfv(GL_LIGHT1, GL_POSITION, y); 1061 glLightfv(GL_LIGHT2, GL_POSITION, z);
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H A D | state.c | 3853 glLightfv(GL_LIGHT0 + light->glIndex, GL_POSITION, light->lightPosn); 4767 glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]); 4784 glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]); 4806 glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]); /* Note gl uses w position of 0 for direction! */
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H A D | wined3d_gl.h | 358 #define GL_POSITION 0x1203 macro
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_lighting.c | 366 case GL_POSITION: 474 case GL_POSITION: 792 case GL_POSITION: 875 case GL_POSITION:
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H A D | state_lists.c | 697 CRSTATE_SET_LIGHT_4F(lighting.light[i].position, GL_LIGHT0+i, GL_POSITION);
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/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm_pointers.c | 96 case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION: 113 case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION:
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/vbox/src/VBox/HostServices/SharedOpenGL/render/ |
H A D | renderspu_glx.c | 1318 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_POSITION, s->LightPos[i]); 1346 render_spu.self.Lightfv(GL_LIGHT0 + i, GL_POSITION, s->LightPos[i]);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 6461 glLightfv(GL_LIGHT0 + index, GL_POSITION, position); 6492 glLightfv(GL_LIGHT0 + index, GL_POSITION, position); 6558 glLightfv(GL_LIGHT0 + index, GL_POSITION, position); /* Note gl uses w position of 0 for direction! */
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 3960 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + light->glIndex, GL_POSITION, light->lightPosn); 4836 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]); 4856 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]); 4882 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]);
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 328 #define GL_POSITION 0x1203 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 326 #define GL_POSITION 0x1203 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 2906 #define GL_POSITION 0x1203 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 358 #define GL_POSITION 0x1203 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 3156 #define GL_POSITION 0x1203 macro
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