Searched refs:GL_POSITION (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_lights.c21 case GL_POSITION:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c906 glLightfv(GL_LIGHT0, GL_POSITION, red);
913 glLightfv(GL_LIGHT1, GL_POSITION, green);
920 glLightfv(GL_LIGHT2, GL_POSITION, blue);
1059 glLightfv(GL_LIGHT0, GL_POSITION, x);
1060 glLightfv(GL_LIGHT1, GL_POSITION, y);
1061 glLightfv(GL_LIGHT2, GL_POSITION, z);
H A Dstate.c3853 glLightfv(GL_LIGHT0 + light->glIndex, GL_POSITION, light->lightPosn);
4767 glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]);
4784 glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]);
4806 glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]); /* Note gl uses w position of 0 for direction! */
H A Dwined3d_gl.h358 #define GL_POSITION 0x1203 macro
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lighting.c366 case GL_POSITION:
474 case GL_POSITION:
792 case GL_POSITION:
875 case GL_POSITION:
H A Dstate_lists.c697 CRSTATE_SET_LIGHT_4F(lighting.light[i].position, GL_LIGHT0+i, GL_POSITION);
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_pointers.c96 case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION:
113 case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION:
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu_glx.c1318 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_POSITION, s->LightPos[i]);
1346 render_spu.self.Lightfv(GL_LIGHT0 + i, GL_POSITION, s->LightPos[i]);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6461 glLightfv(GL_LIGHT0 + index, GL_POSITION, position);
6492 glLightfv(GL_LIGHT0 + index, GL_POSITION, position);
6558 glLightfv(GL_LIGHT0 + index, GL_POSITION, position); /* Note gl uses w position of 0 for direction! */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c3960 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + light->glIndex, GL_POSITION, light->lightPosn);
4836 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]);
4856 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]);
4882 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_POSITION, &lightInfo->lightPosn[0]);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h328 #define GL_POSITION 0x1203 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h326 #define GL_POSITION 0x1203 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h2906 #define GL_POSITION 0x1203 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h358 #define GL_POSITION 0x1203 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3156 #define GL_POSITION 0x1203 macro

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