Searched refs:GL_NEAREST (Results 1 - 25 of 31) sorted by relevance

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/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c187 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
188 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
195 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
196 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POIN
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c180 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
181 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
188 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
189 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POIN
[all...]
H A Dtexture.c355 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_MIN_FILTER, GL_NEAREST); local
356 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
357 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_MAG_FILTER, GL_NEAREST); local
358 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
H A Dswapchain.c248 gl_filter = GL_NEAREST;
291 gl_filter = GL_NEAREST;
H A Dutils.c964 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
965 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1005 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1006 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dsurface.c2925 glTexParameteri(This->texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2926 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
2927 glTexParameteri(This->texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2928 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
3570 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3572 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4757 glTexParameteri(bind_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4758 glTexParameteri(bind_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dcontext.c188 if (update_minfilter) glTexParameteri(bind_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
189 if (update_magfilter) glTexParameteri(bind_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Darb_program_shader.c6628 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
6630 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/vbox/src/VBox/Frontends/VBoxSDL/
H A DVBoxSDLTest.cpp338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
339 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddirectx.c242 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
243 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
250 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
251 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POIN
[all...]
H A Dswapchain.c469 gl_filter = GL_NEAREST;
530 gl_filter = GL_NEAREST;
H A Dutils.c1078 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1079 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1119 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1120 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1552 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1553 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dsurface.c769 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
770 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1284 dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, gl_mask, GL_NEAREST);
1324 gl_filter = GL_NEAREST;
5402 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5404 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
6065 gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
6066 gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dtexture.c714 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
715 checkGLcall("glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
716 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
717 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
H A Darb_program_shader.c7133 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
7135 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_rpw.cpp476 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
477 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dserver_muralfbo.cpp537 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
538 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dserver_misc.c525 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
526 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_vreg.h304 #define CRBLT_FILTER_FROM_FLAGS(_f) (((_f) & CRBLT_F_LINEAR) ? GL_LINEAR : GL_NEAREST)
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp1505 pBlitter->pDispatch->TexParameteri(enmTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1506 pBlitter->pDispatch->TexParameteri(enmTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.h307 mScaleFuncttion(GL_NEAREST)
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c1140 if (e != GL_NEAREST &&
1154 if (e != GL_NEAREST && e != GL_LINEAR)
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp3274 (mode == SVGA3D_STRETCH_BLT_POINT) ? GL_NEAREST : GL_LINEAR);
6071 return GL_NEAREST;
6289 Assert(val == GL_NEAREST || val == GL_LINEAR);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h677 #define GL_NEAREST 0x2600 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h673 #define GL_NEAREST 0x2600 macro

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