Searched refs:GL_MAX_LIGHTS (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c2011 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2015 VBOX_CHECK_GL_CALL(glGetIntegerv(GL_MAX_LIGHTS, &gl_max));
2019 VBOX_CHECK_GL_CALL(glGetIntegerv(GL_MAX_LIGHTS, &gl_max));
H A Dwined3d_gl.h331 #define GL_MAX_LIGHTS 0x0D31 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h507 #define GL_MAX_LIGHTS 0x0D31 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h505 #define GL_MAX_LIGHTS 0x0D31 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c2258 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
H A Dwined3d_gl.h331 #define GL_MAX_LIGHTS 0x0D31 macro
H A Ddevice.c1754 glGetIntegerv(GL_MAX_LIGHTS, &This->maxConcurrentLights);
1755 checkGLcall("glGetIntegerv(GL_MAX_LIGHTS, &This->maxConcurrentLights)");
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddirectx.c2692 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp1608 VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx, glGetIntegerv(GL_MAX_LIGHTS, &pState->caps.maxActiveLights));
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h2195 #define GL_MAX_LIGHTS 0x0D31 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h2411 #define GL_MAX_LIGHTS 0x0D31 macro

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