Searched refs:GL_MAX_LIGHTS (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 2011 glGetIntegerv(GL_MAX_LIGHTS, &gl_max); 2015 VBOX_CHECK_GL_CALL(glGetIntegerv(GL_MAX_LIGHTS, &gl_max)); 2019 VBOX_CHECK_GL_CALL(glGetIntegerv(GL_MAX_LIGHTS, &gl_max));
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H A D | wined3d_gl.h | 331 #define GL_MAX_LIGHTS 0x0D31 macro
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 507 #define GL_MAX_LIGHTS 0x0D31 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 505 #define GL_MAX_LIGHTS 0x0D31 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 2258 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
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H A D | wined3d_gl.h | 331 #define GL_MAX_LIGHTS 0x0D31 macro
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H A D | device.c | 1754 glGetIntegerv(GL_MAX_LIGHTS, &This->maxConcurrentLights); 1755 checkGLcall("glGetIntegerv(GL_MAX_LIGHTS, &This->maxConcurrentLights)");
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | directx.c | 2692 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 1608 VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx, glGetIntegerv(GL_MAX_LIGHTS, &pState->caps.maxActiveLights));
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 2195 #define GL_MAX_LIGHTS 0x0D31 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 2411 #define GL_MAX_LIGHTS 0x0D31 macro
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