Searched refs:GL_FRAGMENT_SHADER_ARB (Results 1 - 13 of 13) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c202 WINED3D_TO_STR(GL_FRAGMENT_SHADER_ARB);
4297 GLhandleARB shader_obj = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB));
4886 pshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB));
H A Dwined3d_gl.h2038 #define GL_FRAGMENT_SHADER_ARB 0x8b30 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c185 WINED3D_TO_STR(GL_FRAGMENT_SHADER_ARB);
4170 GLhandleARB shader_obj = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB));
4755 pshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB));
H A Dwined3d_gl.h2033 #define GL_FRAGMENT_SHADER_ARB 0x8b30 macro
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Ddump.cpp497 CR_DUMP_MAKE_CASE(GL_FRAGMENT_SHADER_ARB);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c231 WINED3D_TO_STR(GL_FRAGMENT_SHADER_ARB);
4539 GLhandleARB shader_obj = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB));
5704 shader_obj = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB));
6108 pshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB));
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1325 #define GL_FRAGMENT_SHADER_ARB 0x8B30 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1493 #define GL_FRAGMENT_SHADER_ARB 0x8B30 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h1004 #define GL_FRAGMENT_SHADER_ARB 0x8B30 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h999 #define GL_FRAGMENT_SHADER_ARB 0x8B30 macro
/vbox/include/VBox/HostServices/
H A Dglext.h888 #define GL_FRAGMENT_SHADER_ARB 0x8B30 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h1839 #define GL_FRAGMENT_SHADER_ARB 0x8B30 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h1574 #define GL_FRAGMENT_SHADER_ARB 0x8B30 macro

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