Searched refs:GL_DEPTH_TEST (Results 1 - 21 of 21) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_diff.c171 diff_api.Enable(GL_DEPTH_TEST);
222 diff_api.Disable(GL_DEPTH_TEST);
304 diff_api.Disable(GL_DEPTH_TEST);
318 diff_api.Enable(GL_DEPTH_TEST);
364 diff_api.Disable(GL_DEPTH_TEST);
423 diff_api.Enable(GL_DEPTH_TEST);
H A Dstate_enable.c83 case GL_DEPTH_TEST :
H A Dstate_lists.c185 CRSTATE_SET_ENABLED(buffer.depthTest, GL_DEPTH_TEST);
/vbox/src/VBox/Frontends/VBoxSDL/
H A DVBoxSDLTest.cpp334 glDisable(GL_DEPTH_TEST);
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu.c1272 render_spu.self.GetBooleanv(GL_DEPTH_TEST, &depthTest);
1275 render_spu.self.Disable(GL_DEPTH_TEST);
1292 render_spu.self.Enable(GL_DEPTH_TEST);
H A Drenderspu_glx.c1324 s->DepthTest = render_spu.self.IsEnabled(GL_DEPTH_TEST);
1353 render_spu.self.Enable(GL_DEPTH_TEST);
1355 render_spu.self.Disable(GL_DEPTH_TEST);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c118 glDisable(GL_DEPTH_TEST); /* This also disables z writing in gl */
119 checkGLcall("glDisable GL_DEPTH_TEST");
125 glDisable(GL_DEPTH_TEST);
126 checkGLcall("glDisable GL_DEPTH_TEST");
129 glEnable(GL_DEPTH_TEST);
130 checkGLcall("glEnable GL_DEPTH_TEST");
133 glEnable(GL_DEPTH_TEST);
134 checkGLcall("glEnable GL_DEPTH_TEST");
H A Dcontext.c2212 glDisable(GL_DEPTH_TEST);
2213 checkGLcall("glDisable GL_DEPTH_TEST");
H A Dsurface.c4664 glEnable(GL_DEPTH_TEST);
H A Dwined3d_gl.h218 #define GL_DEPTH_TEST 0x0B71 macro
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_misc.c518 gl->Disable(GL_DEPTH_TEST);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c2253 gl_info->gl_ops.gl.p_glDisable(GL_DEPTH_TEST);
2254 checkGLcall("glDisable GL_DEPTH_TEST");
H A Dstate.c131 gl_info->gl_ops.gl.p_glDisable(GL_DEPTH_TEST);
132 checkGLcall("glDisable GL_DEPTH_TEST");
135 gl_info->gl_ops.gl.p_glEnable(GL_DEPTH_TEST);
136 checkGLcall("glEnable GL_DEPTH_TEST");
139 gl_info->gl_ops.gl.p_glEnable(GL_DEPTH_TEST);
140 checkGLcall("glEnable GL_DEPTH_TEST");
H A Dsurface.c5888 gl_info->gl_ops.gl.p_glEnable(GL_DEPTH_TEST);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp3976 glEnable(GL_DEPTH_TEST);
4964 enableCap = GL_DEPTH_TEST;
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h300 #define GL_DEPTH_TEST 0x0B71 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h298 #define GL_DEPTH_TEST 0x0B71 macro
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.cpp1269 glDisable(GL_DEPTH_TEST);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h901 #define GL_DEPTH_TEST 0x0B71 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h218 #define GL_DEPTH_TEST 0x0B71 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1034 #define GL_DEPTH_TEST 0x0B71 macro

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