Searched refs:GL_DEPTH_BUFFER_BIT (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_attrib.c181 if (mask & GL_DEPTH_BUFFER_BIT)
624 if (mask & GL_DEPTH_BUFFER_BIT)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c1236 gl_mask |= GL_DEPTH_BUFFER_BIT;
1264 if (gl_mask & GL_DEPTH_BUFFER_BIT)
5881 gl_info->gl_ops.gl.p_glPushAttrib(GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_VIEWPORT_BIT);
H A Ddevice.c652 clear_mask = clear_mask | GL_DEPTH_BUFFER_BIT;
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h709 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h707 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c4657 glPushAttrib(GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_VIEWPORT_BIT);
H A Dwined3d_gl.h509 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
H A Ddevice.c4597 glMask = glMask | GL_DEPTH_BUFFER_BIT;
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp3968 //glPushAttrib(GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_VIEWPORT_BIT);
6775 mask |= GL_DEPTH_BUFFER_BIT;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h860 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h509 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h985 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro

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