/vbox/include/VBox/ |
H A D | VBoxGL2D.h | 161 #ifndef GL_COLOR_ATTACHMENT0 162 # define GL_COLOR_ATTACHMENT0 0x8CE0 macro
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_misc.c | 1280 mode = GL_COLOR_ATTACHMENT0; 1286 mode = GL_COLOR_ATTACHMENT0; 1306 mode = GL_COLOR_ATTACHMENT0; 1311 mode = GL_COLOR_ATTACHMENT0; 1316 mode = GL_COLOR_ATTACHMENT0; 1351 mode = GL_COLOR_ATTACHMENT0; 1357 mode = GL_COLOR_ATTACHMENT0; 1377 mode = GL_COLOR_ATTACHMENT0; 1382 mode = GL_COLOR_ATTACHMENT0; 1387 mode = GL_COLOR_ATTACHMENT0; [all...] |
H A D | server_main.c | 1257 pEl->enmBuffer = pData->aElements[1].idFBO ? GL_COLOR_ATTACHMENT0 : GL_FRONT; 1284 pEl->enmBuffer = pData->aElements[1].idFBO ? GL_COLOR_ATTACHMENT0 : GL_BACK;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 94 gl_info->fbo_ops.glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0); 233 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx, 241 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_COLOR_ATTACHMENT0 + idx, 248 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_COLOR_ATTACHMENT0 + idx, 260 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx, GL_TEXTURE_2D, 0, 0); 337 entry->rt_mask = context_generate_rt_mask(GL_COLOR_ATTACHMENT0); 2355 context->draw_buffers[i] = GL_COLOR_ATTACHMENT0 + i;
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H A D | utils.c | 1081 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1115 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 1122 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1248 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1372 gl_info->gl_ops.gl.p_glDrawBuffer(GL_COLOR_ATTACHMENT0); 1373 gl_info->gl_ops.gl.p_glReadBuffer(GL_COLOR_ATTACHMENT0); 1571 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0); 1572 gl_info->gl_ops.gl.p_glDrawBuffer(GL_COLOR_ATTACHMENT0);
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H A D | swapchain.c | 487 gl_info->gl_ops.gl.p_glReadBuffer(GL_COLOR_ATTACHMENT0);
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H A D | directx.c | 760 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 778 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 859 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
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H A D | surface.c | 1369 buffer = GL_COLOR_ATTACHMENT0; 1390 buffer = GL_COLOR_ATTACHMENT0; 3108 TRACE("Returning GL_COLOR_ATTACHMENT0\n"); 3109 return GL_COLOR_ATTACHMENT0;
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H A D | device.c | 1235 device->offscreenBuffer = GL_COLOR_ATTACHMENT0;
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | blitter.cpp | 464 pBlitter->pDispatch->FramebufferTexture2DEXT(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pSrc->target, pSrc->hwid, 0); 465 pBlitter->pDispatch->ReadBuffer(GL_COLOR_ATTACHMENT0); 1004 pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, pDst->hwid, 0); 1011 pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, 0, 0);
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_diff.c | 260 diff_api.ReadBuffer(GL_COLOR_ATTACHMENT0); 398 diff_api.DrawBuffer(GL_COLOR_ATTACHMENT0);
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H A D | state_framebuffer.c | 1067 idDrawBuffer = GL_COLOR_ATTACHMENT0; 1079 idReadBuffer = GL_COLOR_ATTACHMENT0;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 107 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0); 282 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx, surface->texture_target, 288 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx, GL_TEXTURE_2D, 0, 0); 460 device->draw_buffers[i] = GL_COLOR_ATTACHMENT0 + i; 2585 glDrawBuffer(GL_COLOR_ATTACHMENT0);
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H A D | utils.c | 967 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1001 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 1008 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1214 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0); 1215 glDrawBuffer(GL_COLOR_ATTACHMENT0);
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H A D | directx.c | 716 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 734 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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H A D | device.c | 1759 This->offscreenBuffer = GL_COLOR_ATTACHMENT0; 6112 glReadBuffer(GL_COLOR_ATTACHMENT0); 6161 context_set_draw_buffer(context, GL_COLOR_ATTACHMENT0);
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H A D | surface.c | 1152 TRACE("Returning GL_COLOR_ATTACHMENT0\n"); 1153 return GL_COLOR_ATTACHMENT0; 4783 GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, device->depth_blt_rb);
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H A D | wined3d_gl.h | 2076 #define GL_COLOR_ATTACHMENT0 0x8ce0 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 539 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 557 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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H A D | wined3d_gl.h | 2081 #define GL_COLOR_ATTACHMENT0 0x8ce0 macro
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 3238 pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 3241 pState->ext.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 4106 pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pSurface->oglId.texture, 0 /* level 0 */); 5811 pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0, 0, 0, 0); 5902 pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0, GL_TEXTURE_2D, pRenderTarget->oglId.texture, target.mipmap);
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/vbox/src/VBox/Frontends/VirtualBox/src/ |
H A D | VBoxFBOverlay.h | 1614 vboxglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pTex->texTarget(), pTex->texture(), 0);
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 408 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 438 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro
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/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 1140 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro
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