Searched refs:GL_COLOR_ATTACHMENT0 (Results 1 - 25 of 28) sorted by relevance

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/vbox/include/VBox/
H A DVBoxGL2D.h161 #ifndef GL_COLOR_ATTACHMENT0
162 # define GL_COLOR_ATTACHMENT0 0x8CE0 macro
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_misc.c1280 mode = GL_COLOR_ATTACHMENT0;
1286 mode = GL_COLOR_ATTACHMENT0;
1306 mode = GL_COLOR_ATTACHMENT0;
1311 mode = GL_COLOR_ATTACHMENT0;
1316 mode = GL_COLOR_ATTACHMENT0;
1351 mode = GL_COLOR_ATTACHMENT0;
1357 mode = GL_COLOR_ATTACHMENT0;
1377 mode = GL_COLOR_ATTACHMENT0;
1382 mode = GL_COLOR_ATTACHMENT0;
1387 mode = GL_COLOR_ATTACHMENT0;
[all...]
H A Dserver_main.c1257 pEl->enmBuffer = pData->aElements[1].idFBO ? GL_COLOR_ATTACHMENT0 : GL_FRONT;
1284 pEl->enmBuffer = pData->aElements[1].idFBO ? GL_COLOR_ATTACHMENT0 : GL_BACK;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c94 gl_info->fbo_ops.glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0);
233 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx,
241 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_COLOR_ATTACHMENT0 + idx,
248 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_COLOR_ATTACHMENT0 + idx,
260 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx, GL_TEXTURE_2D, 0, 0);
337 entry->rt_mask = context_generate_rt_mask(GL_COLOR_ATTACHMENT0);
2355 context->draw_buffers[i] = GL_COLOR_ATTACHMENT0 + i;
H A Dutils.c1081 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1115 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1122 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1248 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1372 gl_info->gl_ops.gl.p_glDrawBuffer(GL_COLOR_ATTACHMENT0);
1373 gl_info->gl_ops.gl.p_glReadBuffer(GL_COLOR_ATTACHMENT0);
1571 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0);
1572 gl_info->gl_ops.gl.p_glDrawBuffer(GL_COLOR_ATTACHMENT0);
H A Dswapchain.c487 gl_info->gl_ops.gl.p_glReadBuffer(GL_COLOR_ATTACHMENT0);
H A Ddirectx.c760 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
778 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
859 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
H A Dsurface.c1369 buffer = GL_COLOR_ATTACHMENT0;
1390 buffer = GL_COLOR_ATTACHMENT0;
3108 TRACE("Returning GL_COLOR_ATTACHMENT0\n");
3109 return GL_COLOR_ATTACHMENT0;
H A Ddevice.c1235 device->offscreenBuffer = GL_COLOR_ATTACHMENT0;
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp464 pBlitter->pDispatch->FramebufferTexture2DEXT(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pSrc->target, pSrc->hwid, 0);
465 pBlitter->pDispatch->ReadBuffer(GL_COLOR_ATTACHMENT0);
1004 pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, pDst->hwid, 0);
1011 pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, 0, 0);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_diff.c260 diff_api.ReadBuffer(GL_COLOR_ATTACHMENT0);
398 diff_api.DrawBuffer(GL_COLOR_ATTACHMENT0);
H A Dstate_framebuffer.c1067 idDrawBuffer = GL_COLOR_ATTACHMENT0;
1079 idReadBuffer = GL_COLOR_ATTACHMENT0;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c107 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0);
282 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx, surface->texture_target,
288 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx, GL_TEXTURE_2D, 0, 0);
460 device->draw_buffers[i] = GL_COLOR_ATTACHMENT0 + i;
2585 glDrawBuffer(GL_COLOR_ATTACHMENT0);
H A Dutils.c967 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1001 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1008 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1214 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0);
1215 glDrawBuffer(GL_COLOR_ATTACHMENT0);
H A Ddirectx.c716 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
734 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
H A Ddevice.c1759 This->offscreenBuffer = GL_COLOR_ATTACHMENT0;
6112 glReadBuffer(GL_COLOR_ATTACHMENT0);
6161 context_set_draw_buffer(context, GL_COLOR_ATTACHMENT0);
H A Dsurface.c1152 TRACE("Returning GL_COLOR_ATTACHMENT0\n");
1153 return GL_COLOR_ATTACHMENT0;
4783 GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, device->depth_blt_rb);
H A Dwined3d_gl.h2076 #define GL_COLOR_ATTACHMENT0 0x8ce0 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c539 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
557 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
H A Dwined3d_gl.h2081 #define GL_COLOR_ATTACHMENT0 0x8ce0 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp3238 pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
3241 pState->ext.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
4106 pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pSurface->oglId.texture, 0 /* level 0 */);
5811 pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0, 0, 0, 0);
5902 pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0, GL_TEXTURE_2D, pRenderTarget->oglId.texture, target.mipmap);
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.h1614 vboxglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pTex->texTarget(), pTex->texture(), 0);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h408 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h438 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h1140 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro

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