Searched refs:GL_AMBIENT (Results 1 - 17 of 17) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_materials.c | 18 case GL_AMBIENT:
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H A D | pack_lights.c | 18 case GL_AMBIENT:
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_lighting.c | 163 mode != GL_AMBIENT && 345 case GL_AMBIENT: 465 case GL_AMBIENT: 521 case GL_AMBIENT : 712 case GL_AMBIENT : 774 case GL_AMBIENT: 857 case GL_AMBIENT: 928 case GL_AMBIENT: 1068 case GL_AMBIENT:
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H A D | state_lists.c | 659 CRSTATE_SET_MATERIAL_COLOR(lighting.ambient[0], GL_FRONT, GL_AMBIENT); 660 CRSTATE_SET_MATERIAL_COLOR(lighting.ambient[1], GL_BACK, GL_AMBIENT); 682 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].ambient, GL_LIGHT0+i, GL_AMBIENT);
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/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm_pointers.c | 96 case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION: 113 case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION: 257 case GL_AMBIENT: 283 case GL_AMBIENT:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 905 glLightfv(GL_LIGHT0, GL_AMBIENT, black); 912 glLightfv(GL_LIGHT1, GL_AMBIENT, black); 919 glLightfv(GL_LIGHT2, GL_AMBIENT, black);
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H A D | state.c | 770 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*) &stateblock->material.Ambient); 771 checkGLcall("glMaterialfv(GL_AMBIENT)"); 1239 Parm = GL_AMBIENT; 1276 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*)&device->updateStateBlock->material.Ambient); 1286 case GL_AMBIENT: 1287 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*)&device->updateStateBlock->material.Ambient); 4750 glLightfv(GL_LIGHT0 + Index, GL_AMBIENT, colRGBA);
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H A D | wined3d_gl.h | 353 #define GL_AMBIENT 0x1200 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/vbo/ |
H A D | vbo_attrib_tmp.h | 449 case GL_AMBIENT:
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/vbox/src/VBox/HostServices/SharedOpenGL/render/ |
H A D | renderspu_glx.c | 1319 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_AMBIENT, s->LightAmbient[i]); 1347 render_spu.self.Lightfv(GL_LIGHT0 + i, GL_AMBIENT, s->LightAmbient[i]);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 767 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float *)&state->material.ambient); 768 checkGLcall("glMaterialfv(GL_AMBIENT)"); 1313 Parm = GL_AMBIENT; 1361 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float *)&state->material.ambient); 1371 case GL_AMBIENT: 1372 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float *)&state->material.ambient); 4819 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_AMBIENT, colRGBA);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 6391 glMaterialfv(oglFace, GL_AMBIENT, pMaterial->ambient); 6443 glLightfv(GL_LIGHT0 + index, GL_AMBIENT, pData->ambient);
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 323 #define GL_AMBIENT 0x1200 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 321 #define GL_AMBIENT 0x1200 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 166 #define GL_AMBIENT 0x1200 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 353 #define GL_AMBIENT 0x1200 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 174 #define GL_AMBIENT 0x1200 macro
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