Searched refs:GL_AMBIENT (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_materials.c18 case GL_AMBIENT:
H A Dpack_lights.c18 case GL_AMBIENT:
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lighting.c163 mode != GL_AMBIENT &&
345 case GL_AMBIENT:
465 case GL_AMBIENT:
521 case GL_AMBIENT :
712 case GL_AMBIENT :
774 case GL_AMBIENT:
857 case GL_AMBIENT:
928 case GL_AMBIENT:
1068 case GL_AMBIENT:
H A Dstate_lists.c659 CRSTATE_SET_MATERIAL_COLOR(lighting.ambient[0], GL_FRONT, GL_AMBIENT);
660 CRSTATE_SET_MATERIAL_COLOR(lighting.ambient[1], GL_BACK, GL_AMBIENT);
682 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].ambient, GL_LIGHT0+i, GL_AMBIENT);
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_pointers.c96 case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION:
113 case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION:
257 case GL_AMBIENT:
283 case GL_AMBIENT:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c905 glLightfv(GL_LIGHT0, GL_AMBIENT, black);
912 glLightfv(GL_LIGHT1, GL_AMBIENT, black);
919 glLightfv(GL_LIGHT2, GL_AMBIENT, black);
H A Dstate.c770 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*) &stateblock->material.Ambient);
771 checkGLcall("glMaterialfv(GL_AMBIENT)");
1239 Parm = GL_AMBIENT;
1276 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*)&device->updateStateBlock->material.Ambient);
1286 case GL_AMBIENT:
1287 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*)&device->updateStateBlock->material.Ambient);
4750 glLightfv(GL_LIGHT0 + Index, GL_AMBIENT, colRGBA);
H A Dwined3d_gl.h353 #define GL_AMBIENT 0x1200 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/vbo/
H A Dvbo_attrib_tmp.h449 case GL_AMBIENT:
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu_glx.c1319 render_spu.self.GetLightfv(GL_LIGHT0 + i, GL_AMBIENT, s->LightAmbient[i]);
1347 render_spu.self.Lightfv(GL_LIGHT0 + i, GL_AMBIENT, s->LightAmbient[i]);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c767 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float *)&state->material.ambient);
768 checkGLcall("glMaterialfv(GL_AMBIENT)");
1313 Parm = GL_AMBIENT;
1361 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float *)&state->material.ambient);
1371 case GL_AMBIENT:
1372 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float *)&state->material.ambient);
4819 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_AMBIENT, colRGBA);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6391 glMaterialfv(oglFace, GL_AMBIENT, pMaterial->ambient);
6443 glLightfv(GL_LIGHT0 + index, GL_AMBIENT, pData->ambient);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h323 #define GL_AMBIENT 0x1200 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h321 #define GL_AMBIENT 0x1200 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h166 #define GL_AMBIENT 0x1200 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h353 #define GL_AMBIENT 0x1200 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h174 #define GL_AMBIENT 0x1200 macro

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