Searched refs:GL_ALPHA (Results 1 - 25 of 27) sorted by relevance

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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_regcombiner.c64 reg->alpha[i].aPortion = GL_ALPHA;
65 reg->alpha[i].bPortion = GL_ALPHA;
66 reg->alpha[i].cPortion = GL_ALPHA;
67 reg->alpha[i].dPortion = GL_ALPHA;
96 reg->aPortion = GL_ALPHA;
102 reg->gPortion = GL_ALPHA;
229 if( componentUsage != GL_RGB && componentUsage != GL_ALPHA && componentUsage != GL_BLUE )
235 if(( componentUsage == GL_RGB && portion == GL_ALPHA )||( componentUsage == GL_BLUE && portion == GL_RGB ))
240 if( componentUsage == GL_ALPHA && input == GL_FOG )
242 crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "CombinerInputNV can not have input of GL_FOG if componentUsage is GL_ALPHA" );
[all...]
H A Dstate_teximage.c1685 case GL_ALPHA:
H A Dstate_texture.c437 case GL_ALPHA:
1322 param[0] == GL_ALPHA) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dati_fragment_shader.c169 case GL_ALPHA: return "GL_ALPHA";
208 if(dstMask == GL_ALPHA) {
223 if(dstMask == GL_ALPHA) {
241 if(dstMask == GL_ALPHA) {
320 if(rep) *rep = GL_ALPHA;
479 wrap_op3(gl_info, GL_MAD_ATI, GL_REG_0_ATI + stage + 1, GL_ALPHA, GL_NONE,
485 ATI_FFP_CONST_BUMPMAT(stage), GL_ALPHA, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI,
486 GL_REG_0_ATI + stage + 1, GL_ALPHA, GL_NONE);
540 wrap_op1(gl_info, GL_MOV_ATI, GL_REG_0_ATI, GL_ALPHA, GL_NON
[all...]
H A Dnvidia_texture_shader.c146 if (is_alpha || arg & WINED3DTA_ALPHAREPLICATE) *component_usage = GL_ALPHA;
156 GLenum portion = is_alpha ? GL_ALPHA : GL_RGB;
194 GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
196 GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA));
327 alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
332 alpha_src, GL_UNSIGNED_INVERT_NV, GL_ALPHA));
345 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));
367 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));
381 tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), GL_ALPHA));
403 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));
[all...]
H A Dutils.c625 {WINED3DFMT_YV12, GL_ALPHA, GL_ALPHA, 0,
626 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
699 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
745 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
H A Dsurface.c2439 gl_format = GL_ALPHA;
4513 fmt = GL_ALPHA;
4910 * GL_ALPHA. Color keying is handled in BltOverride using a
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dati_fragment_shader.c207 if(dstMask == GL_ALPHA) {
222 if(dstMask == GL_ALPHA) {
240 if(dstMask == GL_ALPHA) {
323 if(rep) *rep = GL_ALPHA;
478 wrap_op3(gl_info, GL_MAD_ATI, GL_REG_0_ATI + stage + 1, GL_ALPHA, GL_NONE,
484 ATI_FFP_CONST_BUMPMAT(stage), GL_ALPHA, GL_NONE,
485 GL_REG_0_ATI + stage + 1, GL_ALPHA, GL_NONE);
536 wrap_op1(gl_info, GL_MOV_ATI, GL_REG_0_ATI, GL_ALPHA, GL_NONE,
619 extrarg, GL_ALPHA, GL_NONE,
628 arg0, GL_ALPHA, GL_COMP_BIT_AT
[all...]
H A Dnvidia_texture_shader.c137 if (is_alpha || arg & WINED3DTA_ALPHAREPLICATE) *component_usage = GL_ALPHA;
147 GLenum portion = is_alpha ? GL_ALPHA : GL_RGB;
184 GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
186 GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA));
314 alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
319 alpha_src, GL_UNSIGNED_INVERT_NV, GL_ALPHA));
331 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));
352 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));
365 tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), GL_ALPHA));
386 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));
[all...]
H A Dutils.c588 {WINED3DFMT_YV12, GL_ALPHA, GL_ALPHA, 0,
589 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
656 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
697 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
H A Dsurface.c738 format = GL_ALPHA;
1555 fmt = GL_ALPHA;
2601 * GL_ALPHA. Color keying is handled in BltOverride using a
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/
H A Dglamor_utils.h880 return GL_ALPHA;
921 case GL_ALPHA:
1013 case GL_ALPHA:
1078 return ((format == GL_RGBA || format == GL_RGB || format == GL_ALPHA));
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/
H A Dglamor_utils.h802 return GL_ALPHA;
843 case GL_ALPHA:
935 case GL_ALPHA:
1000 return ((format == GL_RGBA || format == GL_RGB || format == GL_ALPHA));
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.c46 case GL_ALPHA:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c55 case GL_ALPHA:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.c46 case GL_ALPHA:
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_pixel.c19 && format!=GL_ALPHA
73 && internalformat!=GL_ALPHA
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dpixel.c130 case GL_ALPHA:
331 srcFormat == GL_BLUE || srcFormat == GL_ALPHA) {
978 dstFormat == GL_BLUE || dstFormat == GL_ALPHA ||
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/
H A Dtexformat_tmp.h1082 case GL_ALPHA:
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h482 #define GL_ALPHA 0x1906 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h480 #define GL_ALPHA 0x1906 macro
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.cpp1354 case GL_ALPHA:
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp2435 pSurface->formatGL = GL_ALPHA;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h122 #define GL_ALPHA 0x1906 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h179 #define GL_ALPHA 0x1906 macro

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