/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_regcombiner.c | 64 reg->alpha[i].aPortion = GL_ALPHA; 65 reg->alpha[i].bPortion = GL_ALPHA; 66 reg->alpha[i].cPortion = GL_ALPHA; 67 reg->alpha[i].dPortion = GL_ALPHA; 96 reg->aPortion = GL_ALPHA; 102 reg->gPortion = GL_ALPHA; 229 if( componentUsage != GL_RGB && componentUsage != GL_ALPHA && componentUsage != GL_BLUE ) 235 if(( componentUsage == GL_RGB && portion == GL_ALPHA )||( componentUsage == GL_BLUE && portion == GL_RGB )) 240 if( componentUsage == GL_ALPHA && input == GL_FOG ) 242 crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "CombinerInputNV can not have input of GL_FOG if componentUsage is GL_ALPHA" ); [all...] |
H A D | state_teximage.c | 1685 case GL_ALPHA:
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H A D | state_texture.c | 437 case GL_ALPHA: 1322 param[0] == GL_ALPHA) {
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | ati_fragment_shader.c | 169 case GL_ALPHA: return "GL_ALPHA"; 208 if(dstMask == GL_ALPHA) { 223 if(dstMask == GL_ALPHA) { 241 if(dstMask == GL_ALPHA) { 320 if(rep) *rep = GL_ALPHA; 479 wrap_op3(gl_info, GL_MAD_ATI, GL_REG_0_ATI + stage + 1, GL_ALPHA, GL_NONE, 485 ATI_FFP_CONST_BUMPMAT(stage), GL_ALPHA, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI, 486 GL_REG_0_ATI + stage + 1, GL_ALPHA, GL_NONE); 540 wrap_op1(gl_info, GL_MOV_ATI, GL_REG_0_ATI, GL_ALPHA, GL_NON [all...] |
H A D | nvidia_texture_shader.c | 146 if (is_alpha || arg & WINED3DTA_ALPHAREPLICATE) *component_usage = GL_ALPHA; 156 GLenum portion = is_alpha ? GL_ALPHA : GL_RGB; 194 GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA)); 196 GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA)); 327 alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA)); 332 alpha_src, GL_UNSIGNED_INVERT_NV, GL_ALPHA)); 345 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA)); 367 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA)); 381 tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), GL_ALPHA)); 403 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA)); [all...] |
H A D | utils.c | 625 {WINED3DFMT_YV12, GL_ALPHA, GL_ALPHA, 0, 626 GL_ALPHA, GL_UNSIGNED_BYTE, 0, 699 GL_ALPHA, GL_UNSIGNED_BYTE, 0, 745 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
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H A D | surface.c | 2439 gl_format = GL_ALPHA; 4513 fmt = GL_ALPHA; 4910 * GL_ALPHA. Color keying is handled in BltOverride using a
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | ati_fragment_shader.c | 207 if(dstMask == GL_ALPHA) { 222 if(dstMask == GL_ALPHA) { 240 if(dstMask == GL_ALPHA) { 323 if(rep) *rep = GL_ALPHA; 478 wrap_op3(gl_info, GL_MAD_ATI, GL_REG_0_ATI + stage + 1, GL_ALPHA, GL_NONE, 484 ATI_FFP_CONST_BUMPMAT(stage), GL_ALPHA, GL_NONE, 485 GL_REG_0_ATI + stage + 1, GL_ALPHA, GL_NONE); 536 wrap_op1(gl_info, GL_MOV_ATI, GL_REG_0_ATI, GL_ALPHA, GL_NONE, 619 extrarg, GL_ALPHA, GL_NONE, 628 arg0, GL_ALPHA, GL_COMP_BIT_AT [all...] |
H A D | nvidia_texture_shader.c | 137 if (is_alpha || arg & WINED3DTA_ALPHAREPLICATE) *component_usage = GL_ALPHA; 147 GLenum portion = is_alpha ? GL_ALPHA : GL_RGB; 184 GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA)); 186 GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA)); 314 alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA)); 319 alpha_src, GL_UNSIGNED_INVERT_NV, GL_ALPHA)); 331 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA)); 352 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA)); 365 tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), GL_ALPHA)); 386 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA)); [all...] |
H A D | utils.c | 588 {WINED3DFMT_YV12, GL_ALPHA, GL_ALPHA, 0, 589 GL_ALPHA, GL_UNSIGNED_BYTE, 0, 656 GL_ALPHA, GL_UNSIGNED_BYTE, 0, 697 GL_ALPHA, GL_UNSIGNED_BYTE, 0,
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H A D | surface.c | 738 format = GL_ALPHA; 1555 fmt = GL_ALPHA; 2601 * GL_ALPHA. Color keying is handled in BltOverride using a
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/ |
H A D | glamor_utils.h | 880 return GL_ALPHA; 921 case GL_ALPHA: 1013 case GL_ALPHA: 1078 return ((format == GL_RGBA || format == GL_RGB || format == GL_ALPHA));
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/ |
H A D | glamor_utils.h | 802 return GL_ALPHA; 843 case GL_ALPHA: 935 case GL_ALPHA: 1000 return ((format == GL_RGBA || format == GL_RGB || format == GL_ALPHA));
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.c | 46 case GL_ALPHA:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 55 case GL_ALPHA:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.c | 46 case GL_ALPHA:
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/vbox/src/VBox/Additions/common/crOpenGL/pack/ |
H A D | packspu_pixel.c | 19 && format!=GL_ALPHA 73 && internalformat!=GL_ALPHA
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | pixel.c | 130 case GL_ALPHA: 331 srcFormat == GL_BLUE || srcFormat == GL_ALPHA) { 978 dstFormat == GL_BLUE || dstFormat == GL_ALPHA ||
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/ |
H A D | texformat_tmp.h | 1082 case GL_ALPHA:
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 482 #define GL_ALPHA 0x1906 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 480 #define GL_ALPHA 0x1906 macro
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/vbox/src/VBox/Frontends/VirtualBox/src/ |
H A D | VBoxFBOverlay.cpp | 1354 case GL_ALPHA:
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 2435 pSurface->formatGL = GL_ALPHA;
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 122 #define GL_ALPHA 0x1906 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 179 #define GL_ALPHA 0x1906 macro
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