Lines Matching refs:GL_ALPHA
146 if (is_alpha || arg & WINED3DTA_ALPHAREPLICATE) *component_usage = GL_ALPHA;
156 GLenum portion = is_alpha ? GL_ALPHA : GL_RGB;
194 GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
196 GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA));
327 alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
332 alpha_src, GL_UNSIGNED_INVERT_NV, GL_ALPHA));
345 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));
367 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));
381 tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), GL_ALPHA));
403 tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));