/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_getteximage.c | 69 cr_server.head_spu->dispatch_table.GetIntegerv(GL_ACTIVE_TEXTURE, &id);
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H A D | server_misc.c | 1023 cr_server.head_spu->dispatch_table.GetIntegerv(GL_ACTIVE_TEXTURE, &tuId);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | gl_compat.c | 141 case GL_ACTIVE_TEXTURE: *params = 0; break; 149 if (pname == GL_ACTIVE_TEXTURE) *params = 0.0f; 155 if(pname == GL_ACTIVE_TEXTURE) *params = 0.0;
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H A D | surface.c | 810 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | gl_compat.c | 137 case GL_ACTIVE_TEXTURE: *params = 0; break; 145 if (pname == GL_ACTIVE_TEXTURE) *params = 0.0f; 151 if(pname == GL_ACTIVE_TEXTURE) *params = 0.0;
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H A D | volume.c | 61 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
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H A D | surface.c | 665 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
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H A D | wined3d_gl.h | 722 #define GL_ACTIVE_TEXTURE 0x84E0 macro
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H A D | device.c | 7329 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.c | 283 DBGL_OP(GetIntegerv(GL_ACTIVE_TEXTURE, &ActiveTexUnit));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 292 DBGL_OP(GetIntegerv(GL_ACTIVE_TEXTURE, &ActiveTexUnit));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.c | 283 DBGL_OP(GetIntegerv(GL_ACTIVE_TEXTURE, &ActiveTexUnit));
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | dump.cpp | 1435 pRec->pDispatch->GetIntegerv(GL_ACTIVE_TEXTURE, &curTexUnit);
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 1781 #define GL_ACTIVE_TEXTURE 0x84E0 macro
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H A D | glext.h | 215 #define GL_ACTIVE_TEXTURE 0x84E0 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 1811 #define GL_ACTIVE_TEXTURE 0x84E0 macro
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H A D | glext.h | 208 #define GL_ACTIVE_TEXTURE 0x84E0 macro
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 7384 glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTextureUnit);
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 91 #define GL_ACTIVE_TEXTURE 0x84E0 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 722 #define GL_ACTIVE_TEXTURE 0x84E0 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 95 #define GL_ACTIVE_TEXTURE 0x84E0 macro
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/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 208 #define GL_ACTIVE_TEXTURE 0x84E0 macro
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/vbox/include/VBox/HostServices/ |
H A D | glext.h | 208 #define GL_ACTIVE_TEXTURE 0x84E0 macro
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 216 #define GL_ACTIVE_TEXTURE 0x84E0 macro
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