Searched refs:GL_ACTIVE_TEXTURE (Results 1 - 24 of 24) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_getteximage.c69 cr_server.head_spu->dispatch_table.GetIntegerv(GL_ACTIVE_TEXTURE, &id);
H A Dserver_misc.c1023 cr_server.head_spu->dispatch_table.GetIntegerv(GL_ACTIVE_TEXTURE, &tuId);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dgl_compat.c141 case GL_ACTIVE_TEXTURE: *params = 0; break;
149 if (pname == GL_ACTIVE_TEXTURE) *params = 0.0f;
155 if(pname == GL_ACTIVE_TEXTURE) *params = 0.0;
H A Dsurface.c810 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dgl_compat.c137 case GL_ACTIVE_TEXTURE: *params = 0; break;
145 if (pname == GL_ACTIVE_TEXTURE) *params = 0.0f;
151 if(pname == GL_ACTIVE_TEXTURE) *params = 0.0;
H A Dvolume.c61 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
H A Dsurface.c665 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
H A Dwined3d_gl.h722 #define GL_ACTIVE_TEXTURE 0x84E0 macro
H A Ddevice.c7329 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.c283 DBGL_OP(GetIntegerv(GL_ACTIVE_TEXTURE, &ActiveTexUnit));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c292 DBGL_OP(GetIntegerv(GL_ACTIVE_TEXTURE, &ActiveTexUnit));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.c283 DBGL_OP(GetIntegerv(GL_ACTIVE_TEXTURE, &ActiveTexUnit));
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Ddump.cpp1435 pRec->pDispatch->GetIntegerv(GL_ACTIVE_TEXTURE, &curTexUnit);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h1781 #define GL_ACTIVE_TEXTURE 0x84E0 macro
H A Dglext.h215 #define GL_ACTIVE_TEXTURE 0x84E0 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h1811 #define GL_ACTIVE_TEXTURE 0x84E0 macro
H A Dglext.h208 #define GL_ACTIVE_TEXTURE 0x84E0 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp7384 glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTextureUnit);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h91 #define GL_ACTIVE_TEXTURE 0x84E0 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h722 #define GL_ACTIVE_TEXTURE 0x84E0 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h95 #define GL_ACTIVE_TEXTURE 0x84E0 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h208 #define GL_ACTIVE_TEXTURE 0x84E0 macro
/vbox/include/VBox/HostServices/
H A Dglext.h208 #define GL_ACTIVE_TEXTURE 0x84E0 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h216 #define GL_ACTIVE_TEXTURE 0x84E0 macro

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