/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3d8types.h | 1076 D3DCOLORVALUE Diffuse; member in struct:_D3DLIGHT8 1107 D3DCOLORVALUE Diffuse; member in struct:_D3DMATERIAL8
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H A D | d3d9types.h | 1378 D3DCOLORVALUE Diffuse; member in struct:_D3DLIGHT9 1409 D3DCOLORVALUE Diffuse; member in struct:_D3DMATERIAL9
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H A D | d3dx9mesh.h | 228 FLOAT Diffuse; member in struct:_D3DXATTRIBUTEWEIGHTS 242 FLOAT Diffuse; member in struct:_D3DXWELDEPSILONS 276 D3DCOLORVALUE Diffuse; member in struct:_D3DXSHMATERIAL
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3d8types.h | 1073 D3DCOLORVALUE Diffuse; member in struct:_D3DLIGHT8 1104 D3DCOLORVALUE Diffuse; member in struct:_D3DMATERIAL8
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H A D | d3d9types.h | 1374 D3DCOLORVALUE Diffuse; member in struct:_D3DLIGHT9 1405 D3DCOLORVALUE Diffuse; member in struct:_D3DMATERIAL9
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 757 TRACE("(%p) : Diffuse {%.8e, %.8e, %.8e, %.8e}\n", stateblock->device, 758 stateblock->material.Diffuse.r, stateblock->material.Diffuse.g, 759 stateblock->material.Diffuse.b, stateblock->material.Diffuse.a); 772 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*) &stateblock->material.Diffuse); 1277 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*)&device->updateStateBlock->material.Diffuse); 1282 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*)&device->updateStateBlock->material.Diffuse); 4361 /* Diffuse Colour --------------------------------------------*/ 4729 /* Diffuse [all...] |
H A D | device.c | 58 { 1.0f, 1.0f, 1.0f, 0.0f }, /* Diffuse r,g,b,a */ 2409 TRACE("Light %d setting to type %d, Diffuse(%f,%f,%f,%f), Specular(%f,%f,%f,%f), Ambient(%f,%f,%f,%f)\n", Index, pLight->Type, 2410 pLight->Diffuse.r, pLight->Diffuse.g, pLight->Diffuse.b, pLight->Diffuse.a, 2735 TRACE("(%p) : Diffuse (%f,%f,%f,%f)\n", This, pMaterial->Diffuse.r, pMaterial->Diffuse.g, 2736 pMaterial->Diffuse [all...] |
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-win.cpp | 4992 material.Diffuse.r = pMaterial->diffuse[0]; 4993 material.Diffuse.g = pMaterial->diffuse[1]; 4994 material.Diffuse.b = pMaterial->diffuse[2]; 4995 material.Diffuse.a = pMaterial->diffuse[3]; 5063 light.Diffuse.r = pData->diffuse[0]; 5064 light.Diffuse.g = pData->diffuse[1]; 5065 light.Diffuse.b = pData->diffuse[2]; 5066 light.Diffuse.a = pData->diffuse[3];
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/ |
H A D | mtypes.h | 497 GLfloat Diffuse[4]; /**< diffuse color */ member in struct:gl_light
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | wined3d.idl | 1596 WINED3DCOLORVALUE Diffuse; 1612 WINED3DCOLORVALUE Diffuse;
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H A D | wined3d.h | 2177 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DLIGHT 2191 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DMATERIAL
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 2179 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DLIGHT 2193 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DMATERIAL
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 2180 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DLIGHT 2194 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DMATERIAL
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2179 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DLIGHT 2193 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DMATERIAL
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2179 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DLIGHT 2193 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DMATERIAL
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