Searched refs:Diffuse (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d8types.h1076 D3DCOLORVALUE Diffuse; member in struct:_D3DLIGHT8
1107 D3DCOLORVALUE Diffuse; member in struct:_D3DMATERIAL8
H A Dd3d9types.h1378 D3DCOLORVALUE Diffuse; member in struct:_D3DLIGHT9
1409 D3DCOLORVALUE Diffuse; member in struct:_D3DMATERIAL9
H A Dd3dx9mesh.h228 FLOAT Diffuse; member in struct:_D3DXATTRIBUTEWEIGHTS
242 FLOAT Diffuse; member in struct:_D3DXWELDEPSILONS
276 D3DCOLORVALUE Diffuse; member in struct:_D3DXSHMATERIAL
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d8types.h1073 D3DCOLORVALUE Diffuse; member in struct:_D3DLIGHT8
1104 D3DCOLORVALUE Diffuse; member in struct:_D3DMATERIAL8
H A Dd3d9types.h1374 D3DCOLORVALUE Diffuse; member in struct:_D3DLIGHT9
1405 D3DCOLORVALUE Diffuse; member in struct:_D3DMATERIAL9
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c757 TRACE("(%p) : Diffuse {%.8e, %.8e, %.8e, %.8e}\n", stateblock->device,
758 stateblock->material.Diffuse.r, stateblock->material.Diffuse.g,
759 stateblock->material.Diffuse.b, stateblock->material.Diffuse.a);
772 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*) &stateblock->material.Diffuse);
1277 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*)&device->updateStateBlock->material.Diffuse);
1282 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, (float*)&device->updateStateBlock->material.Diffuse);
4361 /* Diffuse Colour --------------------------------------------*/
4729 /* Diffuse
[all...]
H A Ddevice.c58 { 1.0f, 1.0f, 1.0f, 0.0f }, /* Diffuse r,g,b,a */
2409 TRACE("Light %d setting to type %d, Diffuse(%f,%f,%f,%f), Specular(%f,%f,%f,%f), Ambient(%f,%f,%f,%f)\n", Index, pLight->Type,
2410 pLight->Diffuse.r, pLight->Diffuse.g, pLight->Diffuse.b, pLight->Diffuse.a,
2735 TRACE("(%p) : Diffuse (%f,%f,%f,%f)\n", This, pMaterial->Diffuse.r, pMaterial->Diffuse.g,
2736 pMaterial->Diffuse
[all...]
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp4992 material.Diffuse.r = pMaterial->diffuse[0];
4993 material.Diffuse.g = pMaterial->diffuse[1];
4994 material.Diffuse.b = pMaterial->diffuse[2];
4995 material.Diffuse.a = pMaterial->diffuse[3];
5063 light.Diffuse.r = pData->diffuse[0];
5064 light.Diffuse.g = pData->diffuse[1];
5065 light.Diffuse.b = pData->diffuse[2];
5066 light.Diffuse.a = pData->diffuse[3];
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/
H A Dmtypes.h497 GLfloat Diffuse[4]; /**< diffuse color */ member in struct:gl_light
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl1596 WINED3DCOLORVALUE Diffuse;
1612 WINED3DCOLORVALUE Diffuse;
H A Dwined3d.h2177 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DLIGHT
2191 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DMATERIAL
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h2179 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DLIGHT
2193 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DMATERIAL
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h2180 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DLIGHT
2194 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DMATERIAL
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2179 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DLIGHT
2193 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DMATERIAL
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2179 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DLIGHT
2193 WINED3DCOLORVALUE Diffuse; member in struct:_WINED3DMATERIAL

Completed in 429 milliseconds