Searched refs:D3D_OK (Results 1 - 25 of 67) sorted by relevance

123

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dstateblock.c101 return D3D_OK;
114 return D3D_OK;
127 return D3D_OK;
171 return D3D_OK;
H A Dswapchain.c162 HRESULT hr = D3D_OK;
233 return D3D_OK;
249 return D3D_OK;
260 return D3D_OK;
271 return D3D_OK;
355 return D3D_OK;
377 return D3D_OK;
H A Ddevice.c387 return D3D_OK;
414 return D3D_OK;
495 return D3D_OK;
582 hr = D3D_OK;
629 return D3D_OK;
648 return D3D_OK;
872 return D3D_OK;
907 return D3D_OK;
941 return D3D_OK;
1000 return D3D_OK;
[all...]
H A Dshader.c108 return D3D_OK;
166 return D3D_OK;
252 return D3D_OK;
310 return D3D_OK;
H A Dvertexdeclaration.c206 return D3D_OK;
278 return D3D_OK;
292 return D3D_OK;
297 return D3D_OK;
373 return D3D_OK;
420 return D3D_OK;
444 return D3D_OK;
H A Dbuffer.c110 return D3D_OK;
237 return D3D_OK;
261 return D3D_OK;
317 return D3D_OK;
404 return D3D_OK;
531 return D3D_OK;
553 return D3D_OK;
609 return D3D_OK;
H A Dquery.c100 return D3D_OK;
192 return D3D_OK;
H A Dd3d9_main.c91 return D3D_OK;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dshader.c86 return D3D_OK;
139 return D3D_OK;
178 return D3D_OK;
H A Dswapchain.c122 HRESULT hr = D3D_OK;
185 return D3D_OK;
207 return D3D_OK;
H A Ddevice.c399 return D3D_OK;
429 return D3D_OK;
504 return D3D_OK;
571 return D3D_OK;
595 return D3D_OK;
614 return D3D_OK;
763 return D3D_OK;
792 return D3D_OK;
848 return D3D_OK;
876 return D3D_OK;
[all...]
H A Dbuffer.c109 return D3D_OK;
236 return D3D_OK;
260 return D3D_OK;
316 return D3D_OK;
404 return D3D_OK;
531 return D3D_OK;
554 return D3D_OK;
610 return D3D_OK;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dvertexdeclaration.c202 return D3D_OK;
287 return D3D_OK;
299 TRACE("NULL pDecl passed. Returning D3D_OK.\n");
300 return D3D_OK;
306 return D3D_OK;
374 return D3D_OK;
422 return D3D_OK;
428 HRESULT hr = D3D_OK;
442 HRESULT hr = D3D_OK;
454 if (hr == D3D_OK
[all...]
H A Dswapchain.c120 HRESULT hrc = D3D_OK;
128 if (hrc == D3D_OK && NULL != mySurface) {
177 return D3D_OK;
278 return D3D_OK;
283 HRESULT hrc = D3D_OK;
291 if (hrc == D3D_OK && NULL != swapchain) {
H A Dstateblock.c93 return D3D_OK;
163 return D3D_OK;
H A Dvertexshader.c102 return D3D_OK;
161 return D3D_OK;
166 HRESULT hrc = D3D_OK;
181 HRESULT hrc = D3D_OK;
H A Dquery.c93 return D3D_OK;
181 return D3D_OK;
H A Dd3d9_main.c86 return D3D_OK;
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp518 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
521 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
532 if (hr != D3D_OK)
547 if (hr != D3D_OK)
563 if (hr != D3D_OK)
574 if (hr != D3D_OK)
584 if (hr != D3D_OK)
659 if (hr == D3D_OK)
674 if (hr != D3D_OK)
721 if (hr == D3D_OK)
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dvertexshader.c138 return D3D_OK;
195 return D3D_OK;
H A Dcubetexture.c105 return D3D_OK;
267 HRESULT hrc = D3D_OK;
274 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
382 return D3D_OK;
H A Dpixelshader.c122 return D3D_OK;
H A Dtexture.c103 return D3D_OK;
265 HRESULT hrc = D3D_OK;
272 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
380 return D3D_OK;
H A Dvolumetexture.c103 return D3D_OK;
265 HRESULT hrc = D3D_OK;
272 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
380 return D3D_OK;
H A Dswapchain.c97 HRESULT hrc = D3D_OK;
105 if (hrc == D3D_OK && NULL != mySurface) {
176 return D3D_OK;

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