/vbox/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/ |
H A D | VBoxD3DIf.cpp | 45 return D3DPOOL_DEFAULT; 49 return D3DPOOL_DEFAULT;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | texture.c | 1215 if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC)) 1255 if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
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H A D | device.c | 591 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource); 600 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource); 607 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource); 925 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, 0); 939 surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | texture.c | 1344 if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC)) 1394 if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
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H A D | device.c | 625 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource); 634 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource); 641 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource); 1208 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality 1235 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality 1404 * offscreen plain surfaces in D3DPOOL_DEFAULT. */ 1408 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n"); 1412 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3d8types.h | 715 D3DPOOL_DEFAULT = 0, enumerator in enum:_D3DPOOL
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H A D | d3d9types.h | 902 D3DPOOL_DEFAULT = 0, enumerator in enum:_D3DPOOL
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3d8types.h | 715 D3DPOOL_DEFAULT = 0, enumerator in enum:_D3DPOOL
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H A D | d3d9types.h | 900 D3DPOOL_DEFAULT = 0, enumerator in enum:_D3DPOOL
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-win.cpp | 1742 D3DPOOL_DEFAULT, 2081 D3DPOOL_DEFAULT, 2096 D3DPOOL_DEFAULT, 2122 D3DPOOL_DEFAULT, 5333 D3DPOOL_DEFAULT, 5531 D3DPOOL_DEFAULT,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | device.c | 853 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0); 866 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | device.c | 585 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there 586 * is a D3DPOOL_DEFAULT surface or volume as well 597 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource); 637 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n"); 1254 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality 1277 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality 1387 * in D3DPOOL_DEFAULT 1391 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n"); 1396 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */ 1420 D3DPOOL_DEFAULT i [all...] |