Lines Matching refs:D3DPOOL_DEFAULT
585 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
586 * is a D3DPOOL_DEFAULT surface or volume as well
597 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
637 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
1254 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality
1277 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality
1387 * in D3DPOOL_DEFAULT
1391 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1396 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1420 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.