Searched refs:D3DCOLOR_R (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h818 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f) macro
824 (vec)[0] = D3DCOLOR_R(dw); \
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h807 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f) macro
813 (vec)[0] = D3DCOLOR_R(dw); \
H A Ddevice.c4607 glClearColor(D3DCOLOR_R(Color), D3DCOLOR_G(Color), D3DCOLOR_B(Color), D3DCOLOR_A(Color));
5825 const float c[4] = {D3DCOLOR_R(color), D3DCOLOR_G(color), D3DCOLOR_B(color), D3DCOLOR_A(color)};
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h870 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f) macro
876 (vec)[0] = D3DCOLOR_R(dw); \
H A Dsurface.c1504 float_color->r = D3DCOLOR_R(color);
1511 float_color->r = D3DCOLOR_R(color);

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