Searched refs:CRTextureObj (Results 1 - 18 of 18) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_texture.h102 } CRTextureObj; typedef in typeref:struct:__anon16242
117 CRTextureObj *currentTexture1D;
118 CRTextureObj *currentTexture2D;
119 CRTextureObj *currentTexture3D;
121 CRTextureObj *currentTextureCubeMap;
124 CRTextureObj *currentTextureRect;
165 CRTextureObj Saved1D;
166 CRTextureObj Saved2D;
167 CRTextureObj Saved3D;
169 CRTextureObj SavedCubeMa
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H A Dcr_attrib.h274 CRTextureObj *current1D[CR_MAX_TEXTURE_UNITS];
275 CRTextureObj *current2D[CR_MAX_TEXTURE_UNITS];
276 CRTextureObj *current3D[CR_MAX_TEXTURE_UNITS];
278 CRTextureObj *currentCubeMap[CR_MAX_TEXTURE_UNITS];
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate.h51 extern void crStateTextureInitTextureObj (CRContext *ctx, CRTextureObj *tobj, GLuint name, GLenum target);
79 void crStateOnTextureUsageRelease(CRSharedState *pS, CRTextureObj *pObj);
H A Dstate_init.c59 diff_api.DeleteTextures(1, &((CRTextureObj *)texObj)->hwid);
61 crStateDeleteTextureObject((CRTextureObj *) texObj);
70 void crStateOnTextureUsageRelease(CRSharedState *pS, CRTextureObj *pObj)
78 void crStateReleaseTextureInternal(CRSharedState *pS, CRContext *pCtx, CRTextureObj *pObj)
88 DECLEXPORT(void) crStateReleaseTexture(CRContext *pCtx, CRTextureObj *pObj)
131 CRTextureObj *pObj = (CRTextureObj *)data1;
H A Dstate_teximage.c164 generate_mipmap(CRTextureObj *tobj, GLenum target)
216 CRTextureObj **obj, CRTextureLevel **img)
492 CRTextureObj *tobj;
578 CRTextureObj *tobj;
654 static void crStateNukeMipmaps(CRTextureObj *tobj)
685 CRTextureObj *tobj = NULL;
730 CRTextureObj *tobj = NULL;
867 CRTextureObj *tobj = NULL;
965 CRTextureObj *tobj = unit->currentTexture1D;
1015 CRTextureObj *tob
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H A Dstate_texture.c23 tobj = (CRTextureObj *) crHashtableSearch(g->shared->textureTable, id);
177 crStateTextureInitTextureObj(CRContext *ctx, CRTextureObj *tobj,
507 CRTextureObj *tobj;
521 CRTextureObj *
526 CRTextureObj *tobj;
560 static CRTextureObj *
563 CRTextureObj *tobj;
568 tobj = crCalloc(sizeof(CRTextureObj));
581 * Delete all the data that hangs off a CRTextureObj, but don't
586 crStateDeleteTextureObjectData(CRTextureObj *tob
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H A Ddump.cpp151 CRTextureObj *pTobj
157 CRTextureObj *pTobj = (CRTextureObj *)pData1;
387 CRTextureObj *pTobj = (CRTextureObj *)crHashtableSearch(ctx->shared->textureTable, ctx->framebufferobject.drawFB->color[iColor].name);
1388 CRTextureObj *pTobj = (CRTextureObj *)crHashtableSearch(ctx->shared->textureTable, id);
1483 CRTextureObj *pTobj = tu->currentTexture2D;
1538 CRTextureObj *pTobj = tu->currentTextureRect;
H A Dstate_framebuffer.c534 CRFBOAttachmentPoint **aap, CRTextureObj **tobj)
627 CRTextureObj *tobj;
661 CRTextureObj *tobj;
699 CRTextureObj *tobj;
901 CRTextureObj *tobj;
908 tobj = (CRTextureObj *) crHashtableSearch(ctx->shared->textureTable, pAP->name);
H A Dstate_snapshot.c109 static int32_t crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(CRTextureObj *pTexture, PSSMHANDLE pSSM)
112 uint32_t cbObj = RT_OFFSETOF(CRTextureObj, ctxUsage);
324 static int32_t crStateLoadTextureObj(CRTextureObj *pTexture, PSSMHANDLE pSSM, uint32_t u32Version)
397 static int32_t crStateSaveTextureObjData(CRTextureObj *pTexture, PSSMHANDLE pSSM)
557 static int32_t crStateLoadTextureObjData(CRTextureObj *pTexture, PSSMHANDLE pSSM)
602 CRTextureObj *pTexture = (CRTextureObj *) data1;
633 static int32_t crStateSaveTextureObjPtr(CRTextureObj *pTexture, PSSMHANDLE pSSM)
644 static int32_t crStateLoadTextureObjPtr(CRTextureObj **pTexture, CRContext *pContext, GLenum target, PSSMHANDLE pSSM)
658 *pTexture = (CRTextureObj *) crHashtableSearc
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H A Dstate_texdiff.c23 CRTextureObj *tobj = (CRTextureObj *) data1;
528 CRTextureObj *tobj = NULL;
601 CRTextureObj *tobj, GLboolean alwaysDirty)
946 CRTextureObj **fromBinding = NULL;
947 CRTextureObj *tobj;
1380 CRTextureObj *tobj = (CRTextureObj *) texObj;
H A Dstate_attrib.c85 copy_texobj(CRTextureObj *dest, CRTextureObj *src, GLboolean copyName)
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_getteximage.c48 CRTextureObj *tobj;
H A Dserver_misc.c784 CRTextureObj *tobj;
855 tobj = (CRTextureObj*)crHashtableSearch(ctx->shared->textureTable, pAp->name);
990 CRTextureObj *tobj = 0;
H A Dserver_main.c988 CRTextureObj *pTexture = (CRTextureObj *) data1;
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_glstate.h282 CRTextureObj **obj, CRTextureLevel **img);
285 DECLEXPORT(void) crStateReleaseTexture(CRContext *pCtx, CRTextureObj *pObj);
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_misc.c534 CRTextureObj *tobj = (CRTextureObj*)crHashtableSearch(pCurState->shared->textureTable, value);
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/presenter/
H A Dserver_presenter.h103 CRTextureObj *pTobj;
H A Dserver_presenter.cpp933 CRTextureObj *pTobj = pFbTex->pTobj;
1000 CRTextureObj *pTobj = (CRTextureObj*)crHashtableSearch(pShared->textureTable, idTexture);

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