Lines Matching refs:CRTextureObj
102 } CRTextureObj;
117 CRTextureObj *currentTexture1D;
118 CRTextureObj *currentTexture2D;
119 CRTextureObj *currentTexture3D;
121 CRTextureObj *currentTextureCubeMap;
124 CRTextureObj *currentTextureRect;
165 CRTextureObj Saved1D;
166 CRTextureObj Saved2D;
167 CRTextureObj Saved3D;
169 CRTextureObj SavedCubeMap;
172 CRTextureObj SavedRect;
178 CRTextureObj base1D;
179 CRTextureObj base2D;
180 CRTextureObj base3D;
182 CRTextureObj baseCubeMap;
185 CRTextureObj baseRect;
189 CRTextureObj proxy1D;
190 CRTextureObj proxy2D;
191 CRTextureObj proxy3D;
193 CRTextureObj proxyCubeMap;
196 CRTextureObj proxyRect;
217 DECLEXPORT(CRTextureObj *) crStateTextureAllocate(GLuint name);
219 DECLEXPORT(CRTextureObj *) crStateTextureGet(GLenum target, GLuint textureid);
233 CRTextureObj *tobj, GLboolean alwaysDirty);
237 DECLEXPORT(void) crStateDeleteTextureObjectData(CRTextureObj *tobj);
238 DECLEXPORT(void) crStateDeleteTextureObject(CRTextureObj *tobj);
242 DECLEXPORT(GLuint) STATE_APIENTRY crStateGetTextureObjHWID(CRTextureObj *tobj);