Searched refs:Attenuation2 (Results 1 - 13 of 13) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d8types.h1085 float Attenuation2; member in struct:_D3DLIGHT8
H A Dd3d9types.h1387 float Attenuation2; member in struct:_D3DLIGHT9
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d8types.h1082 float Attenuation2; member in struct:_D3DLIGHT8
H A Dd3d9types.h1383 float Attenuation2; member in struct:_D3DLIGHT9
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c4776 if (quad_att < lightInfo->OriginalParms.Attenuation2) quad_att = lightInfo->OriginalParms.Attenuation2;
4798 if (quad_att < lightInfo->OriginalParms.Attenuation2) quad_att = lightInfo->OriginalParms.Attenuation2;
H A Ddevice.c2373 if (pLight->Attenuation0 < 0.0f || pLight->Attenuation1 < 0.0f || pLight->Attenuation2 < 0.0f)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl1605 float Attenuation2;
H A Dwined3d.h2186 float Attenuation2; member in struct:_WINED3DLIGHT
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp5085 light.Attenuation2 = pData->attenuation2;
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h2188 float Attenuation2; member in struct:_WINED3DLIGHT
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h2189 float Attenuation2; member in struct:_WINED3DLIGHT
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2188 float Attenuation2; member in struct:_WINED3DLIGHT
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2188 float Attenuation2; member in struct:_WINED3DLIGHT

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