Searched refs:Attenuation1 (Results 1 - 13 of 13) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d8types.h1084 float Attenuation1; member in struct:_D3DLIGHT8
H A Dd3d9types.h1386 float Attenuation1; member in struct:_D3DLIGHT9
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d8types.h1081 float Attenuation1; member in struct:_D3DLIGHT8
H A Dd3d9types.h1382 float Attenuation1; member in struct:_D3DLIGHT9
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c4774 glLightf(GL_LIGHT0 + Index, GL_LINEAR_ATTENUATION, lightInfo->OriginalParms.Attenuation1);
4796 glLightf(GL_LIGHT0 + Index, GL_LINEAR_ATTENUATION, lightInfo->OriginalParms.Attenuation1);
H A Ddevice.c2373 if (pLight->Attenuation0 < 0.0f || pLight->Attenuation1 < 0.0f || pLight->Attenuation2 < 0.0f)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl1604 float Attenuation1;
H A Dwined3d.h2185 float Attenuation1; member in struct:_WINED3DLIGHT
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp5084 light.Attenuation1 = pData->attenuation1;
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h2187 float Attenuation1; member in struct:_WINED3DLIGHT
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h2188 float Attenuation1; member in struct:_WINED3DLIGHT
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2187 float Attenuation1; member in struct:_WINED3DLIGHT
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2187 float Attenuation1; member in struct:_WINED3DLIGHT

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