Searched refs:Attenuation0 (Results 1 - 13 of 13) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d8types.h1083 float Attenuation0; member in struct:_D3DLIGHT8
H A Dd3d9types.h1385 float Attenuation0; member in struct:_D3DLIGHT9
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d8types.h1080 float Attenuation0; member in struct:_D3DLIGHT8
H A Dd3d9types.h1381 float Attenuation0; member in struct:_D3DLIGHT9
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c4761 * Attenuation0 to NaN and crashes in the gl lib
4772 glLightf(GL_LIGHT0 + Index, GL_CONSTANT_ATTENUATION, lightInfo->OriginalParms.Attenuation0);
4794 glLightf(GL_LIGHT0 + Index, GL_CONSTANT_ATTENUATION, lightInfo->OriginalParms.Attenuation0);
H A Ddevice.c2373 if (pLight->Attenuation0 < 0.0f || pLight->Attenuation1 < 0.0f || pLight->Attenuation2 < 0.0f)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl1603 float Attenuation0;
H A Dwined3d.h2184 float Attenuation0; member in struct:_WINED3DLIGHT
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp5083 light.Attenuation0 = pData->attenuation0;
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h2186 float Attenuation0; member in struct:_WINED3DLIGHT
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h2187 float Attenuation0; member in struct:_WINED3DLIGHT
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2186 float Attenuation0; member in struct:_WINED3DLIGHT
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2186 float Attenuation0; member in struct:_WINED3DLIGHT

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