/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3d8types.h | 1078 D3DCOLORVALUE Ambient; member in struct:_D3DLIGHT8 1108 D3DCOLORVALUE Ambient; member in struct:_D3DMATERIAL8
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H A D | d3d9types.h | 1380 D3DCOLORVALUE Ambient; member in struct:_D3DLIGHT9 1410 D3DCOLORVALUE Ambient; member in struct:_D3DMATERIAL9
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3d8types.h | 1075 D3DCOLORVALUE Ambient; member in struct:_D3DLIGHT8 1105 D3DCOLORVALUE Ambient; member in struct:_D3DMATERIAL8
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H A D | d3d9types.h | 1376 D3DCOLORVALUE Ambient; member in struct:_D3DLIGHT9 1406 D3DCOLORVALUE Ambient; member in struct:_D3DMATERIAL9
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 760 TRACE("(%p) : Ambient {%.8e, %.8e, %.8e, %.8e}\n", stateblock->device, 761 stateblock->material.Ambient.r, stateblock->material.Ambient.g, 762 stateblock->material.Ambient.b, stateblock->material.Ambient.a); 770 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*) &stateblock->material.Ambient); 1276 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*)&device->updateStateBlock->material.Ambient); 1287 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*)&device->updateStateBlock->material.Ambient); 4745 /* Ambient */ 4746 colRGBA[0] = lightInfo->OriginalParms.Ambient [all...] |
H A D | device.c | 60 { 0.0f, 0.0f, 0.0f, 0.0f }, /* Ambient r,g,b,a, */ 2409 TRACE("Light %d setting to type %d, Diffuse(%f,%f,%f,%f), Specular(%f,%f,%f,%f), Ambient(%f,%f,%f,%f)\n", Index, pLight->Type, 2412 pLight->Ambient.r, pLight->Ambient.g, pLight->Ambient.b, pLight->Ambient.a); 2737 TRACE("(%p) : Ambient (%f,%f,%f,%f)\n", This, pMaterial->Ambient.r, pMaterial->Ambient.g, 2738 pMaterial->Ambient [all...] |
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-win.cpp | 4996 material.Ambient.r = pMaterial->ambient[0]; 4997 material.Ambient.g = pMaterial->ambient[1]; 4998 material.Ambient.b = pMaterial->ambient[2]; 4999 material.Ambient.a = pMaterial->ambient[3]; 5071 light.Ambient.r = pData->ambient[0]; 5072 light.Ambient.g = pData->ambient[1]; 5073 light.Ambient.b = pData->ambient[2]; 5074 light.Ambient.a = pData->ambient[3];
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/ |
H A D | mtypes.h | 496 GLfloat Ambient[4]; /**< ambient color */ member in struct:gl_light 537 GLfloat Ambient[4]; /**< ambient color */ member in struct:gl_lightmodel
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | wined3d.idl | 1598 WINED3DCOLORVALUE Ambient; 1613 WINED3DCOLORVALUE Ambient;
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H A D | wined3d.h | 2179 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DLIGHT 2192 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DMATERIAL
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 2181 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DLIGHT 2194 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DMATERIAL
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 2182 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DLIGHT 2195 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DMATERIAL
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2181 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DLIGHT 2194 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DMATERIAL
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 2181 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DLIGHT 2194 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DMATERIAL
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