Searched refs:Ambient (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d8types.h1078 D3DCOLORVALUE Ambient; member in struct:_D3DLIGHT8
1108 D3DCOLORVALUE Ambient; member in struct:_D3DMATERIAL8
H A Dd3d9types.h1380 D3DCOLORVALUE Ambient; member in struct:_D3DLIGHT9
1410 D3DCOLORVALUE Ambient; member in struct:_D3DMATERIAL9
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d8types.h1075 D3DCOLORVALUE Ambient; member in struct:_D3DLIGHT8
1105 D3DCOLORVALUE Ambient; member in struct:_D3DMATERIAL8
H A Dd3d9types.h1376 D3DCOLORVALUE Ambient; member in struct:_D3DLIGHT9
1406 D3DCOLORVALUE Ambient; member in struct:_D3DMATERIAL9
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c760 TRACE("(%p) : Ambient {%.8e, %.8e, %.8e, %.8e}\n", stateblock->device,
761 stateblock->material.Ambient.r, stateblock->material.Ambient.g,
762 stateblock->material.Ambient.b, stateblock->material.Ambient.a);
770 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*) &stateblock->material.Ambient);
1276 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*)&device->updateStateBlock->material.Ambient);
1287 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float*)&device->updateStateBlock->material.Ambient);
4745 /* Ambient */
4746 colRGBA[0] = lightInfo->OriginalParms.Ambient
[all...]
H A Ddevice.c60 { 0.0f, 0.0f, 0.0f, 0.0f }, /* Ambient r,g,b,a, */
2409 TRACE("Light %d setting to type %d, Diffuse(%f,%f,%f,%f), Specular(%f,%f,%f,%f), Ambient(%f,%f,%f,%f)\n", Index, pLight->Type,
2412 pLight->Ambient.r, pLight->Ambient.g, pLight->Ambient.b, pLight->Ambient.a);
2737 TRACE("(%p) : Ambient (%f,%f,%f,%f)\n", This, pMaterial->Ambient.r, pMaterial->Ambient.g,
2738 pMaterial->Ambient
[all...]
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp4996 material.Ambient.r = pMaterial->ambient[0];
4997 material.Ambient.g = pMaterial->ambient[1];
4998 material.Ambient.b = pMaterial->ambient[2];
4999 material.Ambient.a = pMaterial->ambient[3];
5071 light.Ambient.r = pData->ambient[0];
5072 light.Ambient.g = pData->ambient[1];
5073 light.Ambient.b = pData->ambient[2];
5074 light.Ambient.a = pData->ambient[3];
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/
H A Dmtypes.h496 GLfloat Ambient[4]; /**< ambient color */ member in struct:gl_light
537 GLfloat Ambient[4]; /**< ambient color */ member in struct:gl_lightmodel
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl1598 WINED3DCOLORVALUE Ambient;
1613 WINED3DCOLORVALUE Ambient;
H A Dwined3d.h2179 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DLIGHT
2192 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DMATERIAL
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h2181 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DLIGHT
2194 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DMATERIAL
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h2182 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DLIGHT
2195 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DMATERIAL
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2181 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DLIGHT
2194 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DMATERIAL
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2181 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DLIGHT
2194 WINED3DCOLORVALUE Ambient; member in struct:_WINED3DMATERIAL

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