Searched refs:fy2 (Results 1 - 4 of 4) sorted by relevance

/openjdk7/jdk/src/windows/native/sun/java2d/d3d/
H A DD3DVertexCacher.cpp228 float fx1, fy1, fx2, fy2; local
232 fy2 = fy1;
246 fy2 = (float)y2+SP_FF4;
254 fy2 = (float)y1+HV_FF2;
257 fy2 = (float)y2+HV_FF2;
267 fy2 = (float)y1;
274 fy2 = (float)y1;
281 fy2 = (float)y2;
284 if (fx2 > fx1 && fy2 > fy1) {
290 fy2
443 float fy2 = (float)y2; local
464 float fy2 = (float)y2; local
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/openjdk7/jdk/src/share/native/sun/java2d/opengl/
H A DOGLRenderer.c90 GLfloat fy2 = (GLfloat)y2; local
93 GLfloat t = fy1; fy1 = fy2; fy2 = t;
97 j2d_glVertex2f(fx, fy2+1.2f);
103 GLfloat fy2 = (GLfloat)y2; local
115 fy2 += 1.0f;
118 fy2 -= 0.2f;
122 j2d_glVertex2f(fx2, fy2);
146 GLfloat fy2 = fy1 + ((GLfloat)h); local
158 j2d_glVertex2f(fx2, fy2);
[all...]
/openjdk7/jdk/src/share/native/sun/java2d/loops/
H A DProcessPath.c505 jint fy2 = y2 & MDP_W_MASK; local
533 if (fx2 == x2 || fy2 == y2) {
542 jint by2 = (y1 > y2) ? fy2 + MDP_MULT : fy2;
546 if (cross >= fy2 && cross <= fy2 + MDP_MULT) {
/openjdk7/jdk/src/share/classes/sun/java2d/loops/
H A DProcessPath.java607 int fy2 = y2 & MDP_W_MASK;
635 if (fx2 == x2 || fy2 == y2) {
644 int by2 = (y1 > y2) ? fy2 + MDP_MULT : fy2;
648 if (cross >= fy2 && cross <= fy2 + MDP_MULT) {

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