Searched refs:fy1 (Results 1 - 4 of 4) sorted by relevance

/openjdk7/jdk/src/windows/native/sun/java2d/d3d/
H A DD3DVertexCacher.cpp228 float fx1, fy1, fx2, fy2; local
231 fy1 = (float)y1+HV_FF1;
232 fy2 = fy1;
244 fy1 = (float)y1-SP_FF4;
253 fy1 = (float)y2+HV_FF3;
256 fy1 = (float)y1+HV_FF3;
265 fy1 = (float)y2;
272 fy1 = (float)y2;
279 fy1 = (float)y1;
284 if (fx2 > fx1 && fy2 > fy1) {
441 float fy1 = (float)y1; local
462 float fy1 = (float)y1; local
[all...]
/openjdk7/jdk/src/share/native/sun/java2d/opengl/
H A DOGLRenderer.c89 GLfloat fy1 = (GLfloat)y1; local
93 GLfloat t = fy1; fy1 = fy2; fy2 = t;
96 j2d_glVertex2f(fx, fy1+0.2f);
101 GLfloat fy1 = (GLfloat)y1; local
114 fy1 += 0.2f;
117 fy1 += 0.8f;
121 j2d_glVertex2f(fx1, fy1);
144 GLfloat fy1 = ((GLfloat)y) + 0.2f; local
146 GLfloat fy2 = fy1
[all...]
/openjdk7/jdk/src/share/native/sun/java2d/loops/
H A DProcessPath.c503 jint fy1 = y1 & MDP_W_MASK; local
508 if (fx1 == x1 || fy1 == y1) {
517 jint by1 = (y1 < y2) ? fy1 + MDP_MULT : fy1;
521 if (cross >= fy1 && cross <= fy1 + MDP_MULT) {
/openjdk7/jdk/src/share/classes/sun/java2d/loops/
H A DProcessPath.java605 int fy1 = y1 & MDP_W_MASK;
610 if (fx1 == x1 || fy1 == y1) {
619 int by1 = (y1 < y2) ? fy1 + MDP_MULT : fy1;
623 if (cross >= fy1 && cross <= fy1 + MDP_MULT) {

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