Searched refs:GL_LINEAR (Results 1 - 4 of 4) sorted by relevance

/openjdk7/jdk/src/share/native/sun/java2d/opengl/
H A DOGLPaints.c165 j2d_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
166 j2d_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
240 GLint hint = (filter ? GL_LINEAR : GL_NEAREST);
512 j2d_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
513 j2d_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
H A DOGLBlitLoops.c102 * GL_LINEAR).
254 * (GL_LINEAR causes visible stitching problems between tiles,
268 GLint glhint = (hint == OGLSD_XFORM_BILINEAR) ? GL_LINEAR : GL_NEAREST;
506 GLint glhint = (hint == OGLSD_XFORM_BILINEAR) ? GL_LINEAR :
H A DOGLTextRenderer.c364 * lookup table. Note that the wrap mode is initialized to GL_LINEAR so
375 j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
376 j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
/openjdk7/jdk/src/share/native/sun/java2d/opengl/J2D_GL/
H A Dgl.h424 #define GL_LINEAR 0x2601 macro

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