Searched refs:CAPS_LCD_SHADER (Results 1 - 6 of 6) sorted by relevance

/openjdk7/jdk/src/windows/classes/sun/java2d/d3d/
H A DD3DContext.java149 static final int CAPS_LCD_SHADER = (FIRST_PRIVATE_CAP << 0); field in class:D3DContext.D3DContextCaps
174 if ((caps & CAPS_LCD_SHADER) != 0) {
175 buf.append("CAPS_LCD_SHADER|");
H A DD3DPaints.java92 return gd.isCapPresent(CAPS_LCD_SHADER);
194 if (!gd.isCapPresent(CAPS_LCD_SHADER)) {
217 if (gd.isCapPresent(CAPS_LCD_SHADER)) {
H A DD3DBufImgOps.java99 !gd.isCapPresent(CAPS_LCD_SHADER))
H A DD3DSurfaceData.java517 graphicsDevice.isCapPresent(CAPS_LCD_SHADER) &&
/openjdk7/jdk/src/windows/native/sun/java2d/d3d/
H A DD3DContext.h404 #define CAPS_LCD_SHADER \ macro
H A DD3DContext.cpp1871 contextCaps |= CAPS_LCD_SHADER | CAPS_BIOP_SHADER | CAPS_PS20;
1873 " | CAPS_LCD_SHADER | CAPS_BIOP_SHADER | CAPS_PS20");

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