Searched refs:z_orders (Results 1 - 2 of 2) sorted by relevance

/inkscape/src/
H A Dbox3d.cpp56 z_orders[i] = 0;
70 z_orders[i] = 0;
659 box3d_aux_set_z_orders (int z_orders[6], int a, int b, int c, int d, int e, int f) { argument
660 z_orders[0] = a;
661 z_orders[1] = b;
662 z_orders[2] = c;
663 z_orders[3] = d;
664 z_orders[4] = e;
665 z_orders[5] = f;
681 box3d_set_new_z_orders_case0 (SPBox3D *box, int z_orders[ argument
721 box3d_set_new_z_orders_case1(SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis fin_axis) argument
792 box3d_set_new_z_orders_case2(SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis ) argument
895 box3d_swap_sides(int z_orders[6], Box3D::Axis axis) argument
925 int z_orders[6]; local
[all...]
H A Dbox3d.h34 int z_orders[6]; // z_orders[i] holds the ID of the face at position #i in the group (from top to bottom) member in class:SPBox3D

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