Searched refs:z_orders (Results 1 - 2 of 2) sorted by relevance
/inkscape/src/ |
H A D | box3d.cpp | 56 z_orders[i] = 0; 70 z_orders[i] = 0; 659 box3d_aux_set_z_orders (int z_orders[6], int a, int b, int c, int d, int e, int f) { argument 660 z_orders[0] = a; 661 z_orders[1] = b; 662 z_orders[2] = c; 663 z_orders[3] = d; 664 z_orders[4] = e; 665 z_orders[5] = f; 681 box3d_set_new_z_orders_case0 (SPBox3D *box, int z_orders[ argument 721 box3d_set_new_z_orders_case1(SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis fin_axis) argument 792 box3d_set_new_z_orders_case2(SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis ) argument 895 box3d_swap_sides(int z_orders[6], Box3D::Axis axis) argument 925 int z_orders[6]; local [all...] |
H A D | box3d.h | 34 int z_orders[6]; // z_orders[i] holds the ID of the face at position #i in the group (from top to bottom) member in class:SPBox3D
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