Searched refs:uniform (Results 1 - 6 of 6) sorted by relevance

/inkscape/share/extensions/
H A Drtree.py27 turn = random.uniform(20, 40)
29 rtree(turtle, size*random.uniform(0.5,0.9), min, pt)
31 turn = random.uniform(20, 40)
33 rtree(turtle, size*random.uniform(0.5,0.9), min, pt)
H A Dradiusrand.py25 r = random.uniform(0.0,max(rx, ry))
26 a = random.uniform(0.0,2*math.pi)
H A Dcolor_randomize.py74 ret = str(random.uniform(min,max)/100)
H A Dfractalize.py37 r = random.uniform(-length/(1+smoothness),length/(1+smoothness))
/inkscape/src/
H A Dpure-transform.h100 PureScale(Geom::Scale scale, Geom::Point origin, bool uniform) : argument
104 _uniform (uniform)
119 PureScale(scale, origin, true) {}; // Non-uniform constrained scaling is not supported
142 PureStretchConstrained(Geom::Coord magnitude, Geom::Point origin, Geom::Dim2 direction, bool uniform) : argument
147 _uniform (uniform)
149 if (not uniform) {
/inkscape/src/ui/tool/
H A Dtransform-handle-set.cpp360 bool uniform = held_control(*event); local
361 Inkscape::PureStretchConstrained psc = Inkscape::PureStretchConstrained(vs[d1], scc, d1, uniform);
370 // on ctrl, apply uniform scaling instead of stretching
372 vs[d2] = uniform ? fabs(vs[d1]) : 1.0;

Completed in 109 milliseconds