Searched refs:uniform (Results 1 - 6 of 6) sorted by relevance
/inkscape/share/extensions/ |
H A D | rtree.py | 27 turn = random.uniform(20, 40) 29 rtree(turtle, size*random.uniform(0.5,0.9), min, pt) 31 turn = random.uniform(20, 40) 33 rtree(turtle, size*random.uniform(0.5,0.9), min, pt)
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H A D | radiusrand.py | 25 r = random.uniform(0.0,max(rx, ry)) 26 a = random.uniform(0.0,2*math.pi)
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H A D | color_randomize.py | 74 ret = str(random.uniform(min,max)/100)
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H A D | fractalize.py | 37 r = random.uniform(-length/(1+smoothness),length/(1+smoothness))
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/inkscape/src/ |
H A D | pure-transform.h | 100 PureScale(Geom::Scale scale, Geom::Point origin, bool uniform) : argument 104 _uniform (uniform) 119 PureScale(scale, origin, true) {}; // Non-uniform constrained scaling is not supported 142 PureStretchConstrained(Geom::Coord magnitude, Geom::Point origin, Geom::Dim2 direction, bool uniform) : argument 147 _uniform (uniform) 149 if (not uniform) {
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/inkscape/src/ui/tool/ |
H A D | transform-handle-set.cpp | 360 bool uniform = held_control(*event); local 361 Inkscape::PureStretchConstrained psc = Inkscape::PureStretchConstrained(vs[d1], scc, d1, uniform); 370 // on ctrl, apply uniform scaling instead of stretching 372 vs[d2] = uniform ? fabs(vs[d1]) : 1.0;
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