Searched refs:persp2 (Results 1 - 4 of 4) sorted by relevance
/inkscape/src/ |
H A D | vanishing-point.cpp | 438 Persp3D *persp1, *persp2; local 442 persp2 = (*j).get_perspective(); 443 if (persp1 == persp2) { 447 if (persp3d_perspectives_coincide(persp1,persp2)) { 449 persp3d_absorb(persp1, persp2); 451 this->parent->swap_perspectives_of_VPs(persp2, persp1); 453 SP_OBJECT(persp2)->deleteObject(false); 769 VPDrag::swap_perspectives_of_VPs(Persp3D *persp2, Persp3D *persp1) argument 771 // iterate over all VP in all draggers and replace persp2 with persp1 775 if ((*j).get_perspective() == persp2) { [all...] |
H A D | persp3d.cpp | 463 persp3d_absorb(Persp3D *persp1, Persp3D *persp2) { argument 465 g_return_if_fail (persp3d_perspectives_coincide(persp1, persp2) && persp1 != persp2); local 469 // Note: We first need to copy the boxes of persp2 into a separate list; 471 std::list<SPBox3D *> boxes_of_persp2 = persp3d_list_of_boxes(persp2); 474 box3d_switch_perspectives((*i), persp2, persp1, true);
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H A D | persp3d.h | 105 void persp3d_absorb(Persp3D *persp1, Persp3D *persp2);
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H A D | vanishing-point.h | 202 void swap_perspectives_of_VPs(Persp3D *persp2, Persp3D *persp1);
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