Searched refs:persp2 (Results 1 - 4 of 4) sorted by relevance

/inkscape/src/
H A Dvanishing-point.cpp438 Persp3D *persp1, *persp2; local
442 persp2 = (*j).get_perspective();
443 if (persp1 == persp2) {
447 if (persp3d_perspectives_coincide(persp1,persp2)) {
449 persp3d_absorb(persp1, persp2);
451 this->parent->swap_perspectives_of_VPs(persp2, persp1);
453 SP_OBJECT(persp2)->deleteObject(false);
769 VPDrag::swap_perspectives_of_VPs(Persp3D *persp2, Persp3D *persp1) argument
771 // iterate over all VP in all draggers and replace persp2 with persp1
775 if ((*j).get_perspective() == persp2) {
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H A Dpersp3d.cpp463 persp3d_absorb(Persp3D *persp1, Persp3D *persp2) { argument
465 g_return_if_fail (persp3d_perspectives_coincide(persp1, persp2) && persp1 != persp2); local
469 // Note: We first need to copy the boxes of persp2 into a separate list;
471 std::list<SPBox3D *> boxes_of_persp2 = persp3d_list_of_boxes(persp2);
474 box3d_switch_perspectives((*i), persp2, persp1, true);
H A Dpersp3d.h105 void persp3d_absorb(Persp3D *persp1, Persp3D *persp2);
H A Dvanishing-point.h202 void swap_perspectives_of_VPs(Persp3D *persp2, Persp3D *persp1);

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