Searched refs:pLL2 (Results 1 - 2 of 2) sorted by relevance

/inkscape/src/extension/internal/
H A Demf-print.cpp1731 Geom::Point pLL2 = pLL * tf; //location of LL corner in Inkscape coordinates local
1745 U_POINTL Dest = pointl_set(round(pLL2[Geom::X] * PX2WORLD), round(pLL2[Geom::Y] * PX2WORLD));
1749 /* map the integer Dest coordinates back into pLL2, so that the rounded part does not destabilize the transform offset below */
1750 pLL2[Geom::X] = Dest.x;
1751 pLL2[Geom::Y] = Dest.y;
1752 pLL2 /= PX2WORLD;
1755 Geom::Point pLL2prime = pLL2 * tf;
1761 tmpTransform.eDx = (pLL2[Geom::X] - pLL2prime[Geom::X]) * PX2WORLD;
1762 tmpTransform.eDy = (pLL2[Geo
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H A Dwmf-print.cpp1122 Geom::Point pLL2 = pLL * tf; //location of LL corner in Inkscape coordinates local
1143 U_POINT16 Dest = point16_set(round(pLL2[Geom::X] * PX2WORLD), round(pLL2[Geom::Y] * PX2WORLD));

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