Searched refs:h1 (Results 1 - 4 of 4) sorted by relevance

/inkscape/src/
H A Dsp-item-transform.cpp109 // 1) We start with a visual bounding box (w0, h0) which we want to transfer into another visual bounding box (w1, h1)
123 gdouble h1 = y1 - y0; local
128 int flip_y = (h1 > 0) ? 1 : -1;
130 // w1 and h1 will be negative when mirroring, but if so then e.g. w1-r0 won't make sense
133 h1 = fabs(h1);
139 Geom::Affine direct = Geom::Scale(flip_x * w1 / w0, flip_y* h1 / h0); // Scaling of the visual bounding box
158 scale_y = h1/h0;
162 } else if ((fabs(h0 - stroke_y) < 1e-6) || h1 == 0) { // We have a horizontal line at hand
166 unbudge *= Geom::Translate (0, flip_y * 0.5 * (h1
273 gdouble h1 = y1 - y0; local
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H A Dseltrans.cpp1225 Geom::Coord const h1 = Geom::L2(d1); // initial radius member in class:Geom
1226 if (h1 < 1e-15) return FALSE;
1227 Geom::Point q1 = d1 / h1; // normalized initial vector to handle
H A Dsp-mesh-array.cpp1960 Geom::Point h1 = intersection - n[0]->p;
1963 n[1]->p = n[0]->p + f*h1;
/inkscape/doc/
H A Dkeys.css30 h1 {

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