Searched refs:findBestSnap (Results 1 - 3 of 3) sorted by relevance
/inkscape/src/ |
H A D | snap.cpp | 138 return findBestSnap(p, isr, false, false, to_paths_only); 190 Inkscape::SnappedPoint s = findBestSnap(Inkscape::SnapCandidatePoint(t_offset, Inkscape::SNAPSOURCE_GRID_PITCH), isr, false, true); 263 result = findBestSnap(p, isr, true); 346 result = findBestSnap(p, isr, true); 413 Inkscape::SnappedPoint const s = findBestSnap(candidate, isr, false); 441 Inkscape::SnappedPoint const s = findBestSnap(candidate, isr, false); 485 Inkscape::SnappedPoint SnapManager::findBestSnap(Inkscape::SnapCandidatePoint const &p, function in class:SnapManager 651 // std::cout << "findBestSnap = " << bestSnappedPoint.getPoint() << " | dist = " << bestSnappedPoint.getSnapDistance() << std::endl;
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H A D | snap.h | 385 Inkscape::SnappedPoint findBestSnap(Inkscape::SnapCandidatePoint const &p, IntermSnapResults const &isr, bool constrained, bool allowOffScreen = false, bool to_paths_only = false) const;
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H A D | gradient-drag.cpp | 881 Inkscape::SnappedPoint bsp = m.findBestSnap(scp, isr, true); 885 // closest projection onto one of the constraints. findBestSnap() will not do this for us
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