Searched refs:findBestSnap (Results 1 - 3 of 3) sorted by relevance

/inkscape/src/
H A Dsnap.cpp138 return findBestSnap(p, isr, false, false, to_paths_only);
190 Inkscape::SnappedPoint s = findBestSnap(Inkscape::SnapCandidatePoint(t_offset, Inkscape::SNAPSOURCE_GRID_PITCH), isr, false, true);
263 result = findBestSnap(p, isr, true);
346 result = findBestSnap(p, isr, true);
413 Inkscape::SnappedPoint const s = findBestSnap(candidate, isr, false);
441 Inkscape::SnappedPoint const s = findBestSnap(candidate, isr, false);
485 Inkscape::SnappedPoint SnapManager::findBestSnap(Inkscape::SnapCandidatePoint const &p, function in class:SnapManager
651 // std::cout << "findBestSnap = " << bestSnappedPoint.getPoint() << " | dist = " << bestSnappedPoint.getSnapDistance() << std::endl;
H A Dsnap.h385 Inkscape::SnappedPoint findBestSnap(Inkscape::SnapCandidatePoint const &p, IntermSnapResults const &isr, bool constrained, bool allowOffScreen = false, bool to_paths_only = false) const;
H A Dgradient-drag.cpp881 Inkscape::SnappedPoint bsp = m.findBestSnap(scp, isr, true);
885 // closest projection onto one of the constraints. findBestSnap() will not do this for us

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