Searched refs:box3d_recompute_z_orders (Results 1 - 2 of 2) sorted by relevance

/inkscape/src/
H A Dbox3d.h76 bool box3d_recompute_z_orders (SPBox3D *box);
H A Dbox3d.cpp919 box3d_recompute_z_orders (SPBox3D *box) { function
1092 if (box3d_recompute_z_orders (box)) {

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