Searched refs:alphaAt (Results 1 - 4 of 4) sorted by relevance
/inkscape/src/display/ |
H A D | cairo-templates.h | 402 guint32 alphaAt(int x, int y) const { function in struct:SurfaceSynth 416 return alphaAt(x, y) << 24; 451 guint32 alphaAt(double x, double y) const { function in struct:SurfaceSynth 479 // NOTE: fetching using alphaAt is slightly lazy. 489 double p00 = alphaAt(x,y), p10 = alphaAt(x+1, y), 490 p01 = alphaAt(x,y+1), p11 = alphaAt(x+1, y+1); 501 double p00 = alphaAt(x,y-1), p10 = alphaAt( [all...] |
H A D | nr-filter-diffuselighting.cpp | 97 _light.light_vector(light, _x0 + x, _y0 + y, _scale * alphaAt(x, y)/255.0); 117 _light.light_vector(light, _x0 + x, _y0 + y, _scale * alphaAt(x, y)/255.0);
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H A D | nr-filter-specularlighting.cpp | 107 _light.light_vector(light, _x0 + x, _y0 + y, _scale * alphaAt(x, y)/255.0); 129 _light.light_vector(light, _x0 + x, _y0 + y, _scale * alphaAt(x, y)/255.0);
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H A D | nr-filter-convolve-matrix.cpp | 83 suma = alphaAt(x, y);
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