Searched refs:Y_3D (Results 1 - 4 of 4) sorted by relevance

/inkscape/src/display/
H A Dnr-3dutils.cpp30 return sqrt(v[X_3D]*v[X_3D] + v[Y_3D]*v[Y_3D] + v[Z_3D]*v[Z_3D]);
43 a[Y_3D] * b[Y_3D] +
49 r[Y_3D] = a[Y_3D] + b[Y_3D];
H A Dnr-3dutils.h22 #define Y_3D 1 macro
H A Dnr-light.cpp34 v[Y_3D] = std::sin(azimuth)*std::cos(elevation);
56 v[Y_3D] = l_y - y;
81 S[Y_3D] = p_y - l_y;
91 v[Y_3D] = l_y - y;
H A Dcairo-templates.h494 normal[Y_3D] =
506 normal[Y_3D] =
520 normal[Y_3D] =
536 normal[Y_3D] =
548 normal[Y_3D] =
562 normal[Y_3D] =
578 normal[Y_3D] =
590 normal[Y_3D] =
605 normal[Y_3D] =
612 normal[Y_3D] *
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