Searched refs:VanishingPoint (Results 1 - 2 of 2) sorted by relevance
/inkscape/src/ |
H A D | vanishing-point.h | 34 /* VanishingPoint is a simple wrapper class to easily extract VP data from perspectives. 35 * A VanishingPoint represents a VP in a certain direction (X, Y, Z) of a single perspective. 40 class VanishingPoint { class in namespace:Box3D 42 VanishingPoint() : my_counter(VanishingPoint::global_counter++), _persp(NULL), _axis(Proj::NONE) {} function in class:Box3D::VanishingPoint 43 VanishingPoint(Persp3D *persp, Proj::Axis axis) : my_counter(VanishingPoint::global_counter++), _persp(persp), _axis(axis) {} function in class:Box3D::VanishingPoint 44 VanishingPoint(const VanishingPoint &other) : my_counter(VanishingPoint function in class:Box3D::VanishingPoint [all...] |
H A D | vanishing-point.cpp | 80 for (std::list<VanishingPoint>::iterator i = dr1->vps.begin(); i != dr1->vps.end(); ++i) { 107 std::set<VanishingPoint*, less_ptr> sel_vps = dragger->VPsOfSelectedBoxes(); 110 for (std::set<VanishingPoint*, less_ptr>::iterator vp = sel_vps.begin(); vp != sel_vps.end(); ++vp) { 150 for (std::list<VanishingPoint>::iterator j = dragger->vps.begin(); j != dragger->vps.end(); ++j) { 228 for (std::list<VanishingPoint>::iterator i = dragger->vps.begin(); i != dragger->vps.end(); ++i) { 249 unsigned int VanishingPoint::global_counter = 0; 253 VanishingPoint::set_pos(Proj::Pt2 const &pt) { 259 VanishingPoint::selectedBoxes(Inkscape::Selection *sel) { 272 VPDragger::VPDragger(VPDrag *parent, Geom::Point p, VanishingPoint &vp) : 359 VPDragger::addVP (VanishingPoint [all...] |
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