Searched refs:transforms (Results 26 - 37 of 37) sorted by relevance

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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/
H A Drandrstr.h124 Bool transforms; member in struct:_rrCrtc
570 * Set whether transforms are allowed on a CRTC
573 RRCrtcSetTransformSupport(RRCrtcPtr crtc, Bool transforms);
646 * Check whether the pending and current transforms are the same
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/
H A Drandrstr.h124 Bool transforms; member in struct:_rrCrtc
570 * Set whether transforms are allowed on a CRTC
573 RRCrtcSetTransformSupport(RRCrtcPtr crtc, Bool transforms);
646 * Check whether the pending and current transforms are the same
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.15.0/
H A Drandrstr.h124 Bool transforms; member in struct:_rrCrtc
570 * Set whether transforms are allowed on a CRTC
573 RRCrtcSetTransformSupport(RRCrtcPtr crtc, Bool transforms);
646 * Check whether the pending and current transforms are the same
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c3206 set_texture_matrix(&stateblock->transforms[WINED3DTS_TEXTURE0 + texUnit].u.m[0][0],
3684 glLoadMatrixf(&stateblock->transforms[WINED3DTS_WORLDMATRIX(0)].u.m[0][0]);
3689 glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
3691 glMultMatrixf(&stateblock->transforms[WINED3DTS_WORLDMATRIX(0)].u.m[0][0]);
3710 glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
3765 glLoadMatrixf(&stateblock->transforms[WINED3DTS_WORLDMATRIX(matrix)].u.m[0][0]);
3770 glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
3772 glMultMatrixf(&stateblock->transforms[WINED3DTS_WORLDMATRIX(matrix)].u.m[0][0]);
3840 * NOTE2: Apparently texture transforms do NOT need reapplying
3845 glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIE
[all...]
H A Ddevice.c2270 This->updateStateBlock->transforms[d3dts] = *lpmatrix;
2282 if (!memcmp(&This->stateBlock->transforms[d3dts].u.m[0][0], lpmatrix, sizeof(WINED3DMATRIX))) {
2286 conv_mat(lpmatrix, &This->stateBlock->transforms[d3dts].u.m[0][0]);
2310 *pMatrix = This->stateBlock->transforms[State];
2328 mat = &This->updateStateBlock->transforms[State];
H A Dwined3d_private.h2707 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1]; member in struct:IWineD3DStateBlockImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c3655 if (state->transforms[WINED3D_TS_PROJECTION].u.m[0][3] == 0.0f
3656 && state->transforms[WINED3D_TS_PROJECTION].u.m[1][3] == 0.0f
3657 && state->transforms[WINED3D_TS_PROJECTION].u.m[2][3] == 0.0f
3658 && state->transforms[WINED3D_TS_PROJECTION].u.m[3][3] == 1.0f)
H A Ddevice.c1715 device->updateStateBlock->state.transforms[d3dts] = *matrix;
1725 if (!memcmp(&device->stateBlock->state.transforms[d3dts].u.m[0][0], matrix, sizeof(*matrix)))
1731 device->stateBlock->state.transforms[d3dts] = *matrix;
1742 *matrix = device->stateBlock->state.transforms[state];
1763 mat = &device->updateStateBlock->state.transforms[state];
H A Dstate.c3337 set_texture_matrix(gl_info, &state->transforms[WINED3D_TS_TEXTURE0 + texUnit].u.m[0][0],
3803 gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW].u.m[0][0]);
3805 gl_info->gl_ops.gl.p_glMultMatrixf(&state->transforms[WINED3D_TS_WORLD_MATRIX(0)].u.m[0][0]);
3824 gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW].u.m[0][0]);
3876 gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW].u.m[0][0]);
3878 gl_info->gl_ops.gl.p_glMultMatrixf(&state->transforms[WINED3D_TS_WORLD_MATRIX(matrix)].u.m[0][0]);
3947 * NOTE2: Apparently texture transforms do NOT need reapplying
3952 gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW].u.m[0][0]);
4061 gl_info->gl_ops.gl.p_glMultMatrixf(&state->transforms[WINED3D_TS_PROJECTION].u.m[0][0]);
4796 gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIE
[all...]
H A Dwined3d_private.h2546 struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1]; member in struct:wined3d_state
/vbox/src/libs/libpng-1.2.8/
H A Dpng.h2371 int transforms,
2375 int transforms,
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2742 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1]; member in struct:IWineD3DStateBlockImpl

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