Searched refs:transforms (Results 26 - 37 of 37) sorted by relevance
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/ |
H A D | randrstr.h | 124 Bool transforms; member in struct:_rrCrtc 570 * Set whether transforms are allowed on a CRTC 573 RRCrtcSetTransformSupport(RRCrtcPtr crtc, Bool transforms); 646 * Check whether the pending and current transforms are the same
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/ |
H A D | randrstr.h | 124 Bool transforms; member in struct:_rrCrtc 570 * Set whether transforms are allowed on a CRTC 573 RRCrtcSetTransformSupport(RRCrtcPtr crtc, Bool transforms); 646 * Check whether the pending and current transforms are the same
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.15.0/ |
H A D | randrstr.h | 124 Bool transforms; member in struct:_rrCrtc 570 * Set whether transforms are allowed on a CRTC 573 RRCrtcSetTransformSupport(RRCrtcPtr crtc, Bool transforms); 646 * Check whether the pending and current transforms are the same
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 3206 set_texture_matrix(&stateblock->transforms[WINED3DTS_TEXTURE0 + texUnit].u.m[0][0], 3684 glLoadMatrixf(&stateblock->transforms[WINED3DTS_WORLDMATRIX(0)].u.m[0][0]); 3689 glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]); 3691 glMultMatrixf(&stateblock->transforms[WINED3DTS_WORLDMATRIX(0)].u.m[0][0]); 3710 glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]); 3765 glLoadMatrixf(&stateblock->transforms[WINED3DTS_WORLDMATRIX(matrix)].u.m[0][0]); 3770 glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]); 3772 glMultMatrixf(&stateblock->transforms[WINED3DTS_WORLDMATRIX(matrix)].u.m[0][0]); 3840 * NOTE2: Apparently texture transforms do NOT need reapplying 3845 glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIE [all...] |
H A D | device.c | 2270 This->updateStateBlock->transforms[d3dts] = *lpmatrix; 2282 if (!memcmp(&This->stateBlock->transforms[d3dts].u.m[0][0], lpmatrix, sizeof(WINED3DMATRIX))) { 2286 conv_mat(lpmatrix, &This->stateBlock->transforms[d3dts].u.m[0][0]); 2310 *pMatrix = This->stateBlock->transforms[State]; 2328 mat = &This->updateStateBlock->transforms[State];
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H A D | wined3d_private.h | 2707 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1]; member in struct:IWineD3DStateBlockImpl
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 3655 if (state->transforms[WINED3D_TS_PROJECTION].u.m[0][3] == 0.0f 3656 && state->transforms[WINED3D_TS_PROJECTION].u.m[1][3] == 0.0f 3657 && state->transforms[WINED3D_TS_PROJECTION].u.m[2][3] == 0.0f 3658 && state->transforms[WINED3D_TS_PROJECTION].u.m[3][3] == 1.0f)
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H A D | device.c | 1715 device->updateStateBlock->state.transforms[d3dts] = *matrix; 1725 if (!memcmp(&device->stateBlock->state.transforms[d3dts].u.m[0][0], matrix, sizeof(*matrix))) 1731 device->stateBlock->state.transforms[d3dts] = *matrix; 1742 *matrix = device->stateBlock->state.transforms[state]; 1763 mat = &device->updateStateBlock->state.transforms[state];
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H A D | state.c | 3337 set_texture_matrix(gl_info, &state->transforms[WINED3D_TS_TEXTURE0 + texUnit].u.m[0][0], 3803 gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW].u.m[0][0]); 3805 gl_info->gl_ops.gl.p_glMultMatrixf(&state->transforms[WINED3D_TS_WORLD_MATRIX(0)].u.m[0][0]); 3824 gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW].u.m[0][0]); 3876 gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW].u.m[0][0]); 3878 gl_info->gl_ops.gl.p_glMultMatrixf(&state->transforms[WINED3D_TS_WORLD_MATRIX(matrix)].u.m[0][0]); 3947 * NOTE2: Apparently texture transforms do NOT need reapplying 3952 gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW].u.m[0][0]); 4061 gl_info->gl_ops.gl.p_glMultMatrixf(&state->transforms[WINED3D_TS_PROJECTION].u.m[0][0]); 4796 gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIE [all...] |
H A D | wined3d_private.h | 2546 struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1]; member in struct:wined3d_state
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/vbox/src/libs/libpng-1.2.8/ |
H A D | png.h | 2371 int transforms, 2375 int transforms,
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2742 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1]; member in struct:IWineD3DStateBlockImpl
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