Searched refs:shader (Results 76 - 87 of 87) sorted by relevance

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/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h913 typedef void (WINE_GLAPI *PGLFNATTACHSHADERPROC)(GLuint program, GLuint shader);
915 typedef void (WINE_GLAPI *PGLFNCOMPILESHADERPROC)(GLuint shader);
919 typedef void (WINE_GLAPI *PGLFNDELETESHADERPROC)(GLuint shader);
920 typedef void (WINE_GLAPI *PGLFNDETACHSHADERPROC)(GLuint program, GLuint shader);
932 typedef void (WINE_GLAPI *PGLFNGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
933 typedef void (WINE_GLAPI *PGLFNGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
934 typedef void (WINE_GLAPI *PGLFNGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
943 typedef GLboolean (WINE_GLAPI *PGLFNISSHADERPROC)(GLuint shader);
945 typedef void (WINE_GLAPI *PGLFNSHADERSOURCEPROC)(GLuint shader,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_gl.h913 typedef void (WINE_GLAPI *PGLFNATTACHSHADERPROC)(GLuint program, GLuint shader);
915 typedef void (WINE_GLAPI *PGLFNCOMPILESHADERPROC)(GLuint shader);
919 typedef void (WINE_GLAPI *PGLFNDELETESHADERPROC)(GLuint shader);
920 typedef void (WINE_GLAPI *PGLFNDETACHSHADERPROC)(GLuint program, GLuint shader);
932 typedef void (WINE_GLAPI *PGLFNGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
933 typedef void (WINE_GLAPI *PGLFNGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
934 typedef void (WINE_GLAPI *PGLFNGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
943 typedef GLboolean (WINE_GLAPI *PGLFNISSHADERPROC)(GLuint shader);
945 typedef void (WINE_GLAPI *PGLFNSHADERSOURCEPROC)(GLuint shader,
H A Ddevice.c202 /* Check for transformed vertices, disable vertex shader if present. */
275 * same or a similar shader, it might be worth it to store the
304 use_vshader ? "shader": "fixed function", idx,
1345 ERR("Failed to allocate shader memory.\n");
1352 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1361 TRACE("Created vertex shader %p.\n", object);
1369 IWineD3DGeometryShader **shader, IUnknown *parent,
1379 ERR("Failed to allocate shader memory.\n");
1386 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
1391 TRACE("Created geometry shader
1367 IWineD3DDeviceImpl_CreateGeometryShader(IWineD3DDevice *iface, const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, IWineD3DGeometryShader **shader, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) argument
6608 IWineD3DBaseShaderImpl *shader; local
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/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_pointers.c936 int crdlm_pointers_ShaderSource(struct instanceShaderSource *instance, GLuint shader, GLsizei count, const char ** string, const GLint * length) argument
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.cpp551 GLuint shader() { return mShader; }
704 vboxglAttachShader(mProgram, mShaders[i].shader());
1097 /* workaround for NVIDIA driver bug: ensure we attach the shader before those it is used in */
1184 VBoxVHWAGlShader shader(GL_FRAGMENT_SHADER, apShaders, cShaders);
1185 VBoxVHWAGlShader *pShader = &shader;
3005 // | VBOXVHWA_CAPS_BLTFOURCC set below if shader support is available
3009 // | VBOXVHWA_CAPS_OVERLAYFOURCC set below if shader support is available
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h6186 /* GL type for program/shader text */
6203 /* GL types for program/shader text and shader object handles */
6621 GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
6623 GLAPI void APIENTRY glCompileShader (GLuint shader);
6627 GLAPI void APIENTRY glDeleteShader (GLuint shader);
6628 GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
6637 GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
6638 GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
6639 GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsize
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h5321 /* GL type for program/shader text */
5338 /* GL types for program/shader text and shader object handles */
5765 GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
5767 GLAPI void APIENTRY glCompileShader (GLuint shader);
5771 GLAPI void APIENTRY glDeleteShader (GLuint shader);
5772 GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
5781 GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
5782 GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5783 GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsize
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d9.h1400 STDMETHOD(CreateVertexShader)(THIS_ const DWORD *byte_code, IDirect3DVertexShader9 **shader) PURE;
1415 STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, IDirect3DPixelShader9 **shader) PURE;
1784 STDMETHOD(CreateVertexShader)(THIS_ const DWORD *byte_core, IDirect3DVertexShader9 **shader) PURE;
1799 STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, IDirect3DPixelShader9 **shader) PURE;
H A Dd3d8.h922 DWORD *shader, DWORD usage) PURE;
934 STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, DWORD *shader) PURE;
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h3709 /* GL type for program/shader text */
3726 /* GL types for handling shader object handles and program/shader text */
3728 typedef unsigned int VBoxGLhandleARB; /* shader object handle */
3730 typedef void* GLhandleARB; /* shader object handle */
3732 typedef unsigned int GLhandleARB; /* native shader object handle */
4211 typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
4213 typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
4217 typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
4218 typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h3704 /* GL type for program/shader text */
3721 /* GL types for handling shader object handles and program/shader text */
3723 typedef unsigned int GLhandleARB; /* shader object handle */
4199 typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
4201 typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
4205 typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
4206 typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
4215 typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
4216 typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsize
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/vbox/include/VBox/HostServices/
H A Dglext.h3387 /* GL type for program/shader text */
3404 /* GL types for handling shader object handles and program/shader text */
3406 typedef unsigned int GLhandleARB; /* shader object handle */
3882 typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
3884 typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
3888 typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
3889 typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
3898 typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
3899 typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsize
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