Searched refs:shader (Results 76 - 87 of 87) sorted by relevance
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 913 typedef void (WINE_GLAPI *PGLFNATTACHSHADERPROC)(GLuint program, GLuint shader); 915 typedef void (WINE_GLAPI *PGLFNCOMPILESHADERPROC)(GLuint shader); 919 typedef void (WINE_GLAPI *PGLFNDELETESHADERPROC)(GLuint shader); 920 typedef void (WINE_GLAPI *PGLFNDETACHSHADERPROC)(GLuint program, GLuint shader); 932 typedef void (WINE_GLAPI *PGLFNGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); 933 typedef void (WINE_GLAPI *PGLFNGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 934 typedef void (WINE_GLAPI *PGLFNGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 943 typedef GLboolean (WINE_GLAPI *PGLFNISSHADERPROC)(GLuint shader); 945 typedef void (WINE_GLAPI *PGLFNSHADERSOURCEPROC)(GLuint shader,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_gl.h | 913 typedef void (WINE_GLAPI *PGLFNATTACHSHADERPROC)(GLuint program, GLuint shader); 915 typedef void (WINE_GLAPI *PGLFNCOMPILESHADERPROC)(GLuint shader); 919 typedef void (WINE_GLAPI *PGLFNDELETESHADERPROC)(GLuint shader); 920 typedef void (WINE_GLAPI *PGLFNDETACHSHADERPROC)(GLuint program, GLuint shader); 932 typedef void (WINE_GLAPI *PGLFNGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); 933 typedef void (WINE_GLAPI *PGLFNGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 934 typedef void (WINE_GLAPI *PGLFNGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 943 typedef GLboolean (WINE_GLAPI *PGLFNISSHADERPROC)(GLuint shader); 945 typedef void (WINE_GLAPI *PGLFNSHADERSOURCEPROC)(GLuint shader,
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H A D | device.c | 202 /* Check for transformed vertices, disable vertex shader if present. */ 275 * same or a similar shader, it might be worth it to store the 304 use_vshader ? "shader": "fixed function", idx, 1345 ERR("Failed to allocate shader memory.\n"); 1352 WARN("Failed to initialize vertex shader, hr %#x.\n", hr); 1361 TRACE("Created vertex shader %p.\n", object); 1369 IWineD3DGeometryShader **shader, IUnknown *parent, 1379 ERR("Failed to allocate shader memory.\n"); 1386 WARN("Failed to initialize geometry shader, hr %#x.\n", hr); 1391 TRACE("Created geometry shader 1367 IWineD3DDeviceImpl_CreateGeometryShader(IWineD3DDevice *iface, const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, IWineD3DGeometryShader **shader, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) argument 6608 IWineD3DBaseShaderImpl *shader; local [all...] |
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm_pointers.c | 936 int crdlm_pointers_ShaderSource(struct instanceShaderSource *instance, GLuint shader, GLsizei count, const char ** string, const GLint * length) argument
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/vbox/src/VBox/Frontends/VirtualBox/src/ |
H A D | VBoxFBOverlay.cpp | 551 GLuint shader() { return mShader; } 704 vboxglAttachShader(mProgram, mShaders[i].shader()); 1097 /* workaround for NVIDIA driver bug: ensure we attach the shader before those it is used in */ 1184 VBoxVHWAGlShader shader(GL_FRAGMENT_SHADER, apShaders, cShaders); 1185 VBoxVHWAGlShader *pShader = &shader; 3005 // | VBOXVHWA_CAPS_BLTFOURCC set below if shader support is available 3009 // | VBOXVHWA_CAPS_OVERLAYFOURCC set below if shader support is available
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 6186 /* GL type for program/shader text */ 6203 /* GL types for program/shader text and shader object handles */ 6621 GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); 6623 GLAPI void APIENTRY glCompileShader (GLuint shader); 6627 GLAPI void APIENTRY glDeleteShader (GLuint shader); 6628 GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); 6637 GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 6638 GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 6639 GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsize [all...] |
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | glext.h | 5321 /* GL type for program/shader text */ 5338 /* GL types for program/shader text and shader object handles */ 5765 GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); 5767 GLAPI void APIENTRY glCompileShader (GLuint shader); 5771 GLAPI void APIENTRY glDeleteShader (GLuint shader); 5772 GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); 5781 GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 5782 GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 5783 GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsize [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3d9.h | 1400 STDMETHOD(CreateVertexShader)(THIS_ const DWORD *byte_code, IDirect3DVertexShader9 **shader) PURE; 1415 STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, IDirect3DPixelShader9 **shader) PURE; 1784 STDMETHOD(CreateVertexShader)(THIS_ const DWORD *byte_core, IDirect3DVertexShader9 **shader) PURE; 1799 STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, IDirect3DPixelShader9 **shader) PURE;
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H A D | d3d8.h | 922 DWORD *shader, DWORD usage) PURE; 934 STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, DWORD *shader) PURE;
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/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 3709 /* GL type for program/shader text */ 3726 /* GL types for handling shader object handles and program/shader text */ 3728 typedef unsigned int VBoxGLhandleARB; /* shader object handle */ 3730 typedef void* GLhandleARB; /* shader object handle */ 3732 typedef unsigned int GLhandleARB; /* native shader object handle */ 4211 typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 4213 typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 4217 typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 4218 typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); [all...] |
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | glext.h | 3704 /* GL type for program/shader text */ 3721 /* GL types for handling shader object handles and program/shader text */ 3723 typedef unsigned int GLhandleARB; /* shader object handle */ 4199 typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 4201 typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 4205 typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 4206 typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 4215 typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 4216 typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsize [all...] |
/vbox/include/VBox/HostServices/ |
H A D | glext.h | 3387 /* GL type for program/shader text */ 3404 /* GL types for handling shader object handles and program/shader text */ 3406 typedef unsigned int GLhandleARB; /* shader object handle */ 3882 typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 3884 typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 3888 typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 3889 typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 3898 typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 3899 typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsize [all...] |
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